Skip to content
PoGoBud
Raid alerts…

Grumpig counters

#0326
psychicTier 1
Lobby CP
6,491
Attack
111
Defense
121
HP
600
Raid timer
3 min
180s

Caught CP range 1,285 - 1,354.

Grumpig weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Grumpig is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Grumpig counters

One trainer with counters this good beats Grumpig alone. Difficulty rating 0.10 with the best counter, 0:19 to win.

Trainers1soloable
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6250:190.100.02348.9%
2GholdengosteelghostghostHexghostShadow Ball3,5170:200.110.02228.8%
3TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:200.110.02217.4%
4DragapultdragonghostghostAstonishghostShadow Ball3,5320:190.110.02254.1%
5AbsoldarkdarkSnarldarkBrutal Swing2,5260:180.100.22379.8%
6ChandelureghostfireghostHexghostShadow Ball3,2680:190.110.02275.3%
7CursolaghostghostHexghostShadow Ball3,0630:190.110.02268.2%
8Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6150:180.100.12375.8%
9PolteageistghostghostHexghostShadow Ball3,0580:190.110.02251.8%
10Hisuian TyphlosionfireghostghostHexghostShadow Ball2,9940:190.110.02235.6%
11KingambitdarksteeldarkSnarldarkFoul Play3,6140:210.120.02074.0%
12IncineroarfiredarkdarkSnarldarkBrutal Swing2,9960:210.120.02040.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Grumpig.

Estimator is how many trainers of this strength the fight needs. Power is the share of Grumpig's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsywave+psychicMirror Coathardest0:190.110.0100%
2electricCharge Beam+psychicMirror Coat0:190.110.0100%
3psychicPsywave+fightingDynamic Punch0:190.110.1100%
4psychicExtrasensory+fightingDynamic Punch0:190.110.1100%
5electricCharge Beam+fightingDynamic Punch0:190.110.1100%
6psychicExtrasensory+psychicMirror Coat0:190.110.0100%
7psychicPsywave+psychicPsychic0:190.110.0100%
8electricCharge Beam+psychicPsychic0:190.110.0100%
9psychicExtrasensory+psychicPsychic0:190.110.0100%
10electricCharge Beam+ghostShadow Ball0:190.100.0100%
11psychicPsywave+ghostShadow Ball0:190.100.0100%
12psychicExtrasensory+ghostShadow Ball0:190.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Grumpig throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicExtrasensorySTAB11+111.0s0.75s
psychicPsywaveSTAB4+70.5s0.30s
electricCharge Beam7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
fightingDynamic Punch85-502.5s1.00s
ghostShadow Ball100-503.0s2.40s
psychicMirror CoatSTAB60-502.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2851,606
11/11/111,2991,623
12/12/121,3121,641
13/13/131,3261,658
14/14/141,3401,675
15/15/15hundo1,3541,692

Caught CP range 1,285 - 1,354, or 1,606 - 1,692 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Grumpig is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
171
Game Master
Base Defense
188
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((171 + 15) x 0.5974)111Game Master base Attack, tier CPM
Defensefloor((188 + 15) x 0.5974)121Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 190 unused600tier HP pool
Lobby CPfloor((171 + 15) x sqrt(188 + 15) x sqrt(600) / 10) β€” no CPM term6,491Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Grumpig's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.