Skip to content
PoGoBud
Raid alerts…

Shadow Grimer counters

#0088
poisonShadow Tier 3
Lobby CP
9,721
Attack
114
Defense
79
HP
4,000
Raid timer
3 min
180s

Caught CP range 690 - 785.

Grimer weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Grimer is weak to ground1.6xpsychic1.6x

  • Weak (2)
  • Neutral (11)
  • Resists (5)

It resists fighting0.625xpoison0.625xbug0.625xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Grimer counters

One trainer with counters this good beats Grimer alone. Difficulty rating 0.84 with the best counter, 2:28 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickpsychicZen HeadbuttpsychicPsychic3,7912:280.842.3159.0%
2Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2442:280.842.6158.8%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:320.862.2154.8%
4MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3282:270.842.8159.8%
5RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7332:340.882.2152.0%
6EspeonpsychicpsychicConfusionpsychicPsychic3,1702:240.824.5162.8%
7AlakazampsychicpsychicConfusionpsychicPsychic3,0572:220.815.0165.1%
8GalladepsychicfightingpsychicConfusionpsychicPsychic3,0932:340.874.2152.9%
9GolurkgroundghostgroundMud-SlapgroundEarth Power2,8542:470.952.8140.1%
10RhydongroundrockgroundMud-SlapgroundEarthquake3,1792:500.972.9138.2%
11KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0462:470.953.4140.7%
12MudsdalegroundgroundMud-SlapgroundEarthquake3,0462:551.003.1134.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Grimer.

Estimator is how many trainers of this strength the fight needs. Power is the share of Grimer's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud-Slap+groundMud Bombhardest2:290.853.9100%
2poisonPoison Jab+poisonSludge Bomb2:290.852.5100%
3poisonAcid+poisonSludge Bomb2:290.852.5100%
4poisonAcid+groundMud Bomb2:290.853.3100%
5poisonAcid+poisonSludge2:290.851.8100%
6groundMud-Slap+poisonSludge Bomb2:280.853.0100%
7poisonPoison Jab+poisonSludge2:280.841.8100%
8groundMud-Slap+poisonSludge2:280.842.4100%
9poisonPoison Jab+groundMud Bomb2:280.843.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Grimer throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
poisonAcidSTAB11+101.0s0.60s
groundMud-Slap19+131.5s1.25s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
poisonSludgeSTAB50-332.0s1.10s
groundMud Bomb60-332.5s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor690862
7/7/7700875
8/8/8710888
9/9/9721901
10/10/10731914
11/11/11742928
12/12/12753941
13/13/13763954
14/14/14774968
15/15/15hundo785981

Caught CP range 690 - 785, or 862 - 981 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 690, not at the 731 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 41 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Grimer is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
135
Game Master
Base Defense
90
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((135 + 15) x 0.76)114Game Master base Attack, tier CPM
Defensefloor((90 + 15) x 0.76)79Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 190 unused4,000tier HP pool
Lobby CPfloor((135 + 15) x sqrt(90 + 15) x sqrt(4,000) / 10) β€” no CPM term9,721Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Grimer's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.