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Gothita counters

#0574
psychicTier 3
Lobby CP
7,640
Attack
82
Defense
92
HP
3,600
Raid timer
3 min
180s

Caught CP range 500 - 543.

Gothita weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Gothita is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Gothita counters

One trainer with counters this good beats Gothita alone. Difficulty rating 0.49 with the best counter, 1:25 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8341:250.490.0274.9%
2Kingambitdarksteeljoint top pickdarkSnarldarkFoul Play3,6141:310.520.0258.1%
3Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6251:250.480.0277.5%
4GholdengosteelghostghostHexghostShadow Ball3,5171:250.490.4275.3%
5IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9961:300.510.1260.4%
6AbsoldarkdarkSnarldarkBrutal Swing2,5261:240.480.9280.8%
7WeaviledarkicedarkSnarldarkFoul Play3,0051:290.510.3263.2%
8ChandelureghostfireghostHexghostShadow Ball3,2681:210.461.4289.0%
9ZoroarkdarkdarkSnarldarkFoul Play2,5711:270.501.0269.2%
10DragapultdragonghostghostAstonishghostShadow Ball3,5321:250.481.1276.1%
11BisharpdarksteeldarkSnarldarkDark Pulse2,8441:390.570.0236.5%
12VolcaronabugfirebugBug BitebugBug Buzz3,6321:280.501.2265.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Gothita.

Estimator is how many trainers of this strength the fight needs. Power is the share of Gothita's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalPound+psychicPsybeamhardest1:270.490.2100%
2psychicConfusion+psychicPsyshock1:270.490.2100%
3normalPound+psychicPsyshock1:270.490.2100%
4psychicConfusion+psychicPsybeam1:270.490.2100%
5normalPound+psychicPsychic1:260.490.4100%
6psychicConfusion+psychicPsychic1:260.490.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Gothita throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
normalPound6+50.5s0.24s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
psychicPsyshockSTAB60-332.5s1.80s
psychicPsybeamSTAB65-503.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor500625
11/11/11508635
12/12/12517646
13/13/13525657
14/14/14534668
15/15/15hundo543679

Caught CP range 500 - 543, or 625 - 679 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Gothita is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
98
Game Master
Base Defense
112
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((98 + 15) x 0.73)82Game Master base Attack, tier CPM
Defensefloor((112 + 15) x 0.73)92Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 128 unused3,600tier HP pool
Lobby CPfloor((98 + 15) x sqrt(112 + 15) x sqrt(3,600) / 10) β€” no CPM term7,640Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Gothita's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.