Skip to content
PoGoBud
Raid alerts…

Shadow Giratina (Origin) counters

#0487
ghostdragonShadow Tier 3
Lobby CP
21,573
Attack
182
Defense
153
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,950 - 2,105.

Giratina (Origin) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Giratina (Origin) is weak to ghost1.6xice1.6xdragon1.6xdark1.6xfairy1.6x

  • Weak (5)
  • Neutral (5)
  • Resists (8)

It resists normal0.39xfighting0.39xpoison0.625xbug0.625xfire0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Giratina (Origin) counters

Beating Giratina (Origin) should take 2 trainers with Pokemon of this strength. Difficulty rating 1.31 with the best counter, 3:51 to win.

Trainers2duo
#AttackerMoveset
1Baxcaliburdragonicejoint top pickdragonDragon BreathdragonGlaive Rush3,5503:511.316.0101.8%
2GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9624:131.445.992.9%
3TyranitarrockdarkdarkBitedarkBrutal Swing3,8344:311.545.086.8%
4HaxorusdragondragonDragon TaildragonBreaking Swipe3,5934:071.416.094.9%
5DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5324:121.436.093.2%
6HydreigondarkdragondarkBitedarkBrutal Swing3,6254:311.545.686.6%
7KingambitdarksteeldarkSnarldarkFoul Play3,6144:541.674.379.9%
8SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,7494:311.546.086.7%
9IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9964:541.675.579.9%
10DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,7924:461.636.082.1%
11WeaviledarkicedarkSnarliceAvalanche3,0054:511.665.980.7%
12GrimmsnarldarkfairydarkBitedarkFoul Play2,8505:071.755.076.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Giratina (Origin).

Estimator is how many trainers of this strength the fight needs. Power is the share of Giratina (Origin)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+dragonDragon Pulsehardest4:181.476.0100%
2dragonDragon Tail+dragonDragon Pulse4:181.476.0100%
3ghostShadow Claw+ghostShadow Ball4:161.465.9100%
4dragonDragon Tail+ghostShadow Ball4:151.455.9100%
5ghostShadow Claw+ghostOminous Wind4:101.435.1100%
6dragonDragon Tail+ghostOminous Wind4:101.425.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Giratina (Origin) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
ghostShadow ClawSTAB6+40.5s0.05s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
dragonDragon PulseSTAB90-503.5s2.05s
ghostOminous WindSTAB55-332.5s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,9502,438
7/7/71,9672,459
8/8/81,9842,480
9/9/92,0012,501
10/10/102,0182,523
11/11/112,0352,544
12/12/122,0522,566
13/13/132,0702,587
14/14/142,0872,609
15/15/15hundo2,1052,631

Caught CP range 1,950 - 2,105, or 2,438 - 2,631 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,950, not at the 2,018 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 68 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Giratina (Origin) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
225
Game Master
Base Defense
187
Game Master
Base Stamina
284
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((225 + 15) x 0.76)182Game Master base Attack, tier CPM
Defensefloor((187 + 15) x 0.76)153Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 284 unused4,000tier HP pool
Lobby CPfloor((225 + 15) x sqrt(187 + 15) x sqrt(4,000) / 10) β€” no CPM term21,573Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Giratina (Origin)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.