Skip to content
PoGoBud
Raid alerts…

Shadow Geodude counters

#0074
rockgroundShadow Tier 3
Lobby CP
11,272
Attack
111
Defense
111
HP
4,000
Raid timer
3 min
180s

Caught CP range 649 - 739.

Geodude weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Geodude is weak to water2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Geodude counters

One trainer with counters this good beats Geodude alone. Difficulty rating 0.66 with the best counter, 1:56 to win.

Trainers1soloable
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9641:560.664.3202.3%
2Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3242:040.712.7189.5%
3Chesnaughtgrassfightingjoint top pickgrassVine WhipgrassFrenzy Plant2,9542:130.761.8176.6%
4Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,0182:060.722.8186.9%
5MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8252:050.713.6188.3%
6PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:080.733.3183.1%
7GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6542:050.714.1188.1%
8RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9712:080.734.2183.7%
9KinglerwaterwaterBubblewaterCrabhammer2,8292:080.734.3183.9%
10DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7752:140.763.3175.1%
11BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6282:130.763.5176.1%
12SwampertwatergroundwaterWater GunwaterHydro Cannon2,9742:210.802.5166.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Geodude.

Estimator is how many trainers of this strength the fight needs. Power is the share of Geodude's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+groundDighardest2:060.723.0100%
2rockRock Throw+groundDig2:060.723.2100%
3rockRock Throw+rockRock Slide2:060.723.5100%
4rockRock Throw+rockRock Tomb2:050.712.9100%
5normalTackle+rockRock Tomb2:050.712.6100%
6normalTackle+rockRock Slide2:050.713.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Geodude throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
rockRock SlideSTAB75-502.5s1.30s
groundDigSTAB100-504.5s2.60s
rockRock TombSTAB65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor649811
7/7/7659823
8/8/8668836
9/9/9678848
10/10/10688860
11/11/11698873
12/12/12708885
13/13/13718898
14/14/14728911
15/15/15hundo739923

Caught CP range 649 - 739, or 811 - 923 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 649, not at the 688 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 39 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Geodude is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
132
Game Master
Base Defense
132
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((132 + 15) x 0.76)111Game Master base Attack, tier CPM
Defensefloor((132 + 15) x 0.76)111Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 120 unused4,000tier HP pool
Lobby CPfloor((132 + 15) x sqrt(132 + 15) x sqrt(4,000) / 10) β€” no CPM term11,272Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Geodude's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.