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Gastly counters

#0092
Lobby CP
22,291
Attack
158
Defense
64
HP
15,000
Raid timer
5 min
300s

Caught CP range 649 - 702.

Gastly weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Gastly is weak to ground1.6xghost1.6xpsychic1.6xdark1.6x

  • Weak (4)
  • Neutral (8)
  • Resists (5)
  • Double resists (1)

It resists fighting0.24xnormal0.39xpoison0.39xbug0.39xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Gastly counters

One trainer with counters this good beats Gastly alone. Difficulty rating 0.90 with the best counter, 4:09 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8344:090.903.9122.2%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6254:030.884.6125.1%
3KingambitdarksteeldarkSnarldarkFoul Play3,6144:220.953.7115.9%
4ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2444:190.945.1117.4%
5IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9964:270.975.0113.7%
6GholdengosteelghostghostHexghostShadow Ball3,5174:200.945.0117.0%
7DragapultdragonghostghostAstonishghostShadow Ball3,5324:160.936.0118.7%
8GarchompdragongroundgroundMud ShotgroundEarth Power3,9624:300.985.7112.5%
9MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7914:250.965.4114.6%
10MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3284:290.976.0113.1%
11AbsoldarkdarkSnarldarkBrutal Swing2,5264:190.946.0117.5%
12RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7334:391.015.2109.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Gastly.

Estimator is how many trainers of this strength the fight needs. Power is the share of Gastly's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostLick+ghostNight Shadehardest4:180.944.7100%
2ghostAstonish+ghostNight Shade4:180.944.6100%
3ghostLick+darkDark Pulse4:180.934.8100%
4ghostAstonish+darkDark Pulse4:170.934.7100%
5ghostAstonish+poisonSludge Bomb4:150.924.4100%
6ghostLick+poisonSludge Bomb4:150.924.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Gastly throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostLickSTAB5+60.5s0.20s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
ghostNight ShadeSTAB60-502.5s2.00s
darkDark Pulse80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor649812
11/11/11660825
12/12/12670838
13/13/13681851
14/14/14691864
15/15/15hundo702878

Caught CP range 649 - 702, or 812 - 878 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Gastly is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
186
Game Master
Base Defense
67
Game Master
Base Stamina
102
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((186 + 15) x 0.79)158Game Master base Attack, tier CPM
Defensefloor((67 + 15) x 0.79)64Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 102 unused15,000tier HP pool
Lobby CPfloor((186 + 15) x sqrt(67 + 15) x sqrt(15,000) / 10) β€” no CPM term22,291Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Gastly's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.