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Garchomp counters

#0445
Lobby CP
48,751
Attack
218
Defense
164
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,174 - 2,264.

Garchomp weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Garchomp is weak to ice2.56xdragon1.6xfairy1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (11)
  • Resists (3)
  • Double resists (1)

It resists electric0.24xpoison0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Garchomp counters

Beating Garchomp should take 2 trainers with Pokemon of this strength. Difficulty rating 1.64 with the best counter, 7:32 to win.

Trainers2duo
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangiceAvalanche3,5507:321.646.067.2%
2MamoswineicegroundicePowder SnowiceAvalanche3,3287:441.686.065.6%
3CetitaniceiceIce ShardiceAvalanche3,1138:131.786.061.7%
4Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1057:581.736.063.6%
5WeaviledarkiceiceIce ShardiceTriple Axel3,0058:251.836.060.2%
6GlaceoniceiceFrost BreathiceAvalanche3,1268:371.876.058.8%
7AvaluggiceiceIce FangiceAvalanche3,1989:142.016.054.9%
8AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,8029:081.986.055.5%
9Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8279:111.996.055.2%
10Hisuian AvaluggicerockicePowder SnowiceBlizzard3,4579:302.066.053.4%
11VanilluxeiceiceFrost BreathiceAvalanche2,8229:202.036.054.3%
12CryogonaliceiceFrost BreathiceTriple Axel2,7989:402.106.052.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Garchomp.

Estimator is how many trainers of this strength the fight needs. Power is the share of Garchomp's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+fireFire Blasthardest10:002.176.0100%
2dragonDragon Tail+fireFire Blast9:402.106.097%
3dragonDragon Tail+groundEarthquake8:241.836.094%
4groundMud Shot+groundEarthquake7:591.736.0100%
5dragonDragon Tail+dragonOutrage7:541.726.0100%
6groundMud Shot+dragonOutrage7:501.706.0100%
7dragonDragon Tail+dragonBreaking Swipe7:421.676.0100%
8groundMud Shot+dragonBreaking Swipe7:421.676.0100%
9groundMud Shot+dragonTwister7:301.636.0100%
10dragonDragon Tail+dragonTwister7:301.636.0100%
11dragonDragon Tail+groundSand Tomb7:281.626.0100%
12groundMud Shot+groundSand Tomb7:271.626.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Garchomp throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
dragonBreaking SwipeSTAB45-331.0s0.47s
groundEarthquakeSTAB140-1003.5s2.60s
fireFire Blast140-1004.0s2.90s
dragonOutrageSTAB110-504.0s2.60s
dragonTwisterSTAB50-333.0s1.15s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1742,718
11/11/112,1922,740
12/12/122,2102,762
13/13/132,2272,785
14/14/142,2452,807
15/15/15hundo2,2642,830

Caught CP range 2,174 - 2,264, or 2,718 - 2,830 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Garchomp is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
261
Game Master
Base Defense
193
Game Master
Base Stamina
239
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((261 + 15) x 0.79)218Game Master base Attack, tier CPM
Defensefloor((193 + 15) x 0.79)164Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 239 unused15,000tier HP pool
Lobby CPfloor((261 + 15) x sqrt(193 + 15) x sqrt(15,000) / 10) β€” no CPM term48,751Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Garchomp's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.