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Gallade counters

#0475
Lobby CP
21,910
Attack
183
Defense
153
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,688 - 1,767.

Gallade weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Gallade is weak to flying1.6xghost1.6xfairy1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Gallade counters

One trainer with counters this good beats Gallade alone. Difficulty rating 0.78 with the best counter, 2:16 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,7492:160.783.7172.4%
2GholdengosteelghostghostHexghostShadow Ball3,5172:240.823.2163.1%
3DragapultdragonghostghostAstonishghostShadow Ball3,5322:210.803.6166.2%
4ChandelureghostfireghostHexghostShadow Ball3,2682:200.803.9167.4%
5ToucannonnormalflyingflyingPeckflyingBeak Blast2,6892:180.795.2169.7%
6Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8142:330.873.3153.6%
7BraviarynormalflyingflyingAir SlashflyingFly3,0882:240.824.9162.5%
8StaraptornormalflyingflyingGustflyingFly2,8252:240.825.3163.4%
9Hisuian TyphlosionfireghostghostHexghostShadow Ball2,9942:330.873.9153.1%
10DhelmiseghostgrassghostShadow ClawghostShadow Ball2,9502:340.874.1152.8%
11CursolaghostghostHexghostShadow Ball3,0632:320.874.6154.5%
12PolteageistghostghostHexghostShadow Ball3,0582:330.874.6153.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Gallade.

Estimator is how many trainers of this strength the fight needs. Power is the share of Gallade's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsycho Cut+psychicPsychichardest2:270.845.3100%
2psychicConfusion+psychicPsychic2:270.845.3100%
3fightingLow Kick+psychicPsychic2:270.835.2100%
4fairyCharm+psychicPsychic2:260.835.5100%
5psychicConfusion+fightingClose Combat2:220.814.0100%
6fairyCharm+fightingSacred Sword2:210.803.9100%
7fightingLow Kick+fightingClose Combat2:210.803.0100%
8fairyCharm+fightingClose Combat2:210.804.2100%
9fightingLow Kick+fightingSacred Sword2:210.802.9100%
10psychicPsycho Cut+fightingClose Combat2:210.802.9100%
11psychicConfusion+fightingSacred Sword2:200.803.8100%
12psychicPsycho Cut+fightingSacred Sword2:200.802.9100%
13fightingLow Kick+grassLeaf Blade2:200.792.8100%
14fairyCharm+grassLeaf Blade2:190.793.6100%
15psychicPsycho Cut+grassLeaf Blade2:190.792.8100%
16psychicConfusion+grassLeaf Blade2:190.793.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Gallade throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
fairyCharm20+111.5s0.90s
fightingLow KickSTAB5+50.5s0.20s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
fightingSacred SwordSTAB50-331.0s0.30s
fightingClose CombatSTAB105-1002.5s1.20s
psychicPsychicSTAB95-503.0s1.50s
grassLeaf Blade70-332.5s1.35s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6882,110
11/11/111,7042,130
12/12/121,7202,150
13/13/131,7352,170
14/14/141,7512,189
15/15/15hundo1,7672,209

Caught CP range 1,688 - 1,767, or 2,110 - 2,209 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Gallade is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
237
Game Master
Base Defense
195
Game Master
Base Stamina
169
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((237 + 15) x 0.73)183Game Master base Attack, tier CPM
Defensefloor((195 + 15) x 0.73)153Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 169 unused3,600tier HP pool
Lobby CPfloor((237 + 15) x sqrt(195 + 15) x sqrt(3,600) / 10) β€” no CPM term21,910Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Gallade's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.