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Mega Gallade counters

#0475
Lobby CP
80,062
Attack
269
Defense
193
HP
22,500
Raid timer
5 min
300s

Caught CP range 1,688 - 1,767 (a Mega raid hands you Gallade).

Mega Gallade weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Gallade is weak to flying1.6xghost1.6xfairy1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Mega Gallade counters

Beating Mega Gallade should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.89 with the best counter, 18:04 to win.

Trainers4small group
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,74918:043.896.028.1%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,68918:333.996.027.3%
3GholdengosteelghostghostHexghostShadow Ball3,51719:344.216.025.9%
4DragapultdragonghostghostAstonishghostShadow Ball3,53219:334.216.025.9%
5ChandelureghostfireghostHexghostShadow Ball3,26819:454.256.025.7%
6Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,81420:374.446.024.6%
7BraviarynormalflyingflyingAir SlashflyingFly3,08819:524.276.025.5%
8StaraptornormalflyingflyingGustflyingFly2,82519:504.276.025.6%
9CursolaghostghostHexghostShadow Ball3,06321:064.546.024.0%
10PolteageistghostghostHexghostShadow Ball3,05821:124.566.023.9%
11Hisuian TyphlosionfireghostghostHexghostShadow Ball2,99421:414.666.023.4%
12DhelmiseghostgrassghostShadow ClawghostShadow Ball2,95021:434.676.023.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Gallade.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Gallade's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicConfusion+psychicPsychichardest20:164.366.099%
2psychicPsycho Cut+psychicPsychic20:124.346.096%
3fightingLow Kick+psychicPsychic20:084.336.093%
4fairyCharm+psychicPsychic20:054.326.099%
5psychicConfusion+fightingSacred Sword19:144.146.0100%
6psychicConfusion+fightingClose Combat19:104.126.099%
7fightingLow Kick+fightingClose Combat19:064.116.099%
8fairyCharm+fightingClose Combat19:054.106.096%
9fairyCharm+fightingSacred Sword19:054.106.099%
10psychicPsycho Cut+fightingSacred Sword18:594.086.0100%
11fightingLow Kick+fightingSacred Sword18:594.086.096%
12psychicConfusion+grassLeaf Blade18:594.086.099%
13psychicPsycho Cut+fightingClose Combat18:554.076.0100%
14fairyCharm+grassLeaf Blade18:534.066.0100%
15psychicPsycho Cut+grassLeaf Blade18:534.066.0100%
16fightingLow Kick+grassLeaf Blade18:514.056.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Gallade throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
fairyCharm20+111.5s0.90s
fightingLow KickSTAB5+50.5s0.20s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
fightingSacred SwordSTAB50-331.0s0.30s
fightingClose CombatSTAB105-1002.5s1.20s
psychicPsychicSTAB95-503.0s1.50s
grassLeaf Blade70-332.5s1.35s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6882,110
11/11/111,7042,130
12/12/121,7202,150
13/13/131,7352,170
14/14/141,7512,189
15/15/15hundo1,7672,209

Caught CP range 1,688 - 1,767, or 2,110 - 2,209 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Gallade is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
326
Game Master
Base Defense
230
Game Master
Base Stamina
169
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((326 + 15) x 0.79)269Game Master base Attack, tier CPM
Defensefloor((230 + 15) x 0.79)193Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 169 unused22,500tier HP pool
Lobby CPfloor((326 + 15) x sqrt(230 + 15) x sqrt(22,500) / 10) β€” no CPM term80,062Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Gallade's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.