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Froslass counters

#0478
iceghostTier 3
Lobby CP
14,335
Attack
135
Defense
120
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,102 - 1,166.

Froslass weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Froslass is weak to rock1.6xghost1.6xsteel1.6xfire1.6xdark1.6x

  • Weak (5)
  • Neutral (8)
  • Resists (5)

It resists normal0.39xfighting0.625xpoison0.625xbug0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Froslass counters

One trainer with counters this good beats Froslass alone. Difficulty rating 0.57 with the best counter, 1:40 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7911:400.572.1233.9%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8341:480.621.8217.0%
3TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2501:490.621.7215.1%
4VolcaronabugfirefireFire SpinfireOverheat3,6321:470.612.1220.0%
5CinderacefirefireFire SpinfirePyroball3,0181:470.612.5219.5%
6IncineroarfiredarkdarkSnarlfireBlast Burn2,9961:540.651.7206.4%
7KingambitdarksteeldarkSnarldarkFoul Play3,6141:560.661.4201.7%
8HydreigondarkdragondarkBitedarkBrutal Swing3,6251:470.612.7219.2%
9BlazikenfirefightingfireFire SpinfireBlast Burn2,8481:480.622.6217.2%
10Darmanitan (Standard)firefireFire FangfireOverheat3,1051:480.612.7217.9%
11ChandelureghostfirefireFire SpinghostShadow Ball3,2681:450.603.5224.0%
12RampardosrockrockSmack DownrockRock Slide3,2981:450.603.7224.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Froslass.

Estimator is how many trainers of this strength the fight needs. Power is the share of Froslass's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostHex+ghostShadow Ballhardest1:490.623.0100%
2icePowder Snow+ghostShadow Ball1:480.612.7100%
3ghostHex+iceAvalanche1:480.612.0100%
4ghostHex+darkCrunch1:470.611.6100%
5icePowder Snow+darkCrunch1:470.611.5100%
6icePowder Snow+iceAvalanche1:470.611.8100%
7ghostHex+iceTriple Axel1:460.611.5100%
8icePowder Snow+iceTriple Axel1:460.601.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Froslass throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostHexSTAB8+131.0s0.80s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
iceAvalancheSTAB85-502.5s1.50s
ghostShadow BallSTAB100-503.0s2.40s
iceTriple AxelSTAB60-332.0s1.50s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1021,377
11/11/111,1141,393
12/12/121,1271,409
13/13/131,1401,425
14/14/141,1531,441
15/15/15hundo1,1661,457

Caught CP range 1,102 - 1,166, or 1,377 - 1,457 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Froslass is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
171
Game Master
Base Defense
150
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((171 + 15) x 0.73)135Game Master base Attack, tier CPM
Defensefloor((150 + 15) x 0.73)120Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 172 unused3,600tier HP pool
Lobby CPfloor((171 + 15) x sqrt(150 + 15) x sqrt(3,600) / 10) β€” no CPM term14,335Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Froslass's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.