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Floatzel counters

#0419
waterElite
Lobby CP
37,907
Attack
232
Defense
127
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,323 - 1,396.

Floatzel weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Floatzel is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Floatzel counters

Beating Floatzel should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.38 with the best counter, 10:58 to win.

Trainers3small group
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,32410:582.386.046.2%
2MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82511:392.536.043.5%
3RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,97111:452.556.043.1%
4ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95412:142.665.941.4%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,77512:102.645.941.7%
6ElectivireelectricelectricThunder ShockelectricWild Charge3,07911:382.536.043.6%
7TsareenagrassgrassMagical LeafgrassGrass Knot2,96412:212.686.041.0%
8VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,72012:282.716.040.6%
9MagnezoneelectricsteelelectricSparkelectricWild Charge3,20512:152.666.041.4%
10TangrowthgrassgrassVine WhipgrassPower Whip3,03012:452.775.939.8%
11SceptilegrassbugFury CuttergrassFrenzy Plant2,75712:262.706.040.8%
12BreloomgrassfightingfightingForce PalmgrassGrass Knot2,62812:272.716.040.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Floatzel.

Estimator is how many trainers of this strength the fight needs. Power is the share of Floatzel's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWaterfall+waterHydro Pumphardest12:112.656.0100%
2waterWater Gun+waterHydro Pump12:102.646.0100%
3waterWaterfall+waterLiquidation11:392.536.0100%
4waterWater Gun+normalSwift11:392.535.9100%
5waterWaterfall+normalSwift11:382.536.0100%
6waterWater Gun+waterLiquidation11:352.526.0100%
7waterWaterfall+waterAqua Jet11:262.486.0100%
8waterWater Gun+waterAqua Jet11:252.485.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Floatzel throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterHydro PumpSTAB135-1003.5s1.10s
waterLiquidationSTAB70-333.0s2.00s
normalSwift65-503.0s2.20s
waterAqua JetSTAB45-332.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3231,655
11/11/111,3381,672
12/12/121,3521,690
13/13/131,3671,708
14/14/141,3811,727
15/15/15hundo1,3961,745

Caught CP range 1,323 - 1,396, or 1,655 - 1,745 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Floatzel is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
221
Game Master
Base Defense
114
Game Master
Base Stamina
198
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((221 + 15) x 0.985)232Game Master base Attack, tier CPM
Defensefloor((114 + 15) x 0.985)127Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 198 unused20,000tier HP pool
Lobby CPfloor((221 + 15) x sqrt(114 + 15) x sqrt(20,000) / 10) β€” no CPM term37,907Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Floatzel's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.