Skip to content
PoGoBud
Raid alerts…

Floatzel counters

#0419
waterTier 1
Lobby CP
6,565
Attack
140
Defense
77
HP
600
Raid timer
3 min
180s

Caught CP range 1,323 - 1,396.

Floatzel weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Floatzel is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Floatzel counters

One trainer with counters this good beats Floatzel alone. Difficulty rating 0.06 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Electivireelectricjoint top pickelectricThunder ShockelectricWild Charge3,0790:120.060.03755.2%
2MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2050:120.070.03487.8%
3SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7570:130.070.03353.6%
4RoseradegrasspoisongrassMagical LeafgrassLeaf Storm2,9710:130.070.03353.6%
5TangrowthgrassgrassVine WhipgrassPower Whip3,0300:140.080.03114.0%
6DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7750:140.080.03147.7%
7TsareenagrassgrassMagical LeafgrassGrass Knot2,9640:140.080.03182.2%
8ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:140.080.03087.5%
9RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3240:140.080.03186.9%
10VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7200:140.080.03107.4%
11ExeggutorgrasspsychicgrassBullet SeedgrassSolar Beam3,0140:140.080.03114.0%
12Alolan ExeggutorgrassdragongrassBullet SeedgrassSolar Beam3,0140:150.080.02906.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Floatzel.

Estimator is how many trainers of this strength the fight needs. Power is the share of Floatzel's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterHydro Pumphardest0:130.070.0100%
2waterWater Gun+normalSwift0:130.070.0100%
3waterWaterfall+waterHydro Pump0:130.070.0100%
4waterWater Gun+waterAqua Jet0:130.070.0100%
5waterWaterfall+waterAqua Jet0:130.070.0100%
6waterWaterfall+normalSwift0:130.070.0100%
7waterWater Gun+waterLiquidation0:130.070.0100%
8waterWaterfall+waterLiquidation0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Floatzel throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterHydro PumpSTAB135-1003.5s1.10s
waterLiquidationSTAB70-333.0s2.00s
normalSwift65-503.0s2.20s
waterAqua JetSTAB45-332.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3231,655
11/11/111,3381,672
12/12/121,3521,690
13/13/131,3671,708
14/14/141,3811,727
15/15/15hundo1,3961,745

Caught CP range 1,323 - 1,396, or 1,655 - 1,745 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Floatzel is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
221
Game Master
Base Defense
114
Game Master
Base Stamina
198
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((221 + 15) x 0.5974)140Game Master base Attack, tier CPM
Defensefloor((114 + 15) x 0.5974)77Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 198 unused600tier HP pool
Lobby CPfloor((221 + 15) x sqrt(114 + 15) x sqrt(600) / 10) β€” no CPM term6,565Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Floatzel's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.