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Feebas counters

#0349
waterElite
Lobby CP
6,222
Attack
43
Defense
98
HP
20,000
Raid timer
5 min
300s

Caught CP range 132 - 157.

Feebas weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Feebas is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Feebas counters

Beating Feebas should take 2 trainers with Pokemon of this strength. Difficulty rating 1.85 with the best counter, 8:32 to win.

Trainers2duo
#AttackerMoveset
1Meowscaradagrassdarkjoint top pickgrassLeafagegrassFrenzy Plant2,8258:321.851.059.4%
2RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3248:221.821.660.6%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0798:121.782.361.8%
4MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2058:411.891.058.4%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7758:501.922.057.4%
6TsareenagrassgrassMagical LeafgrassGrass Knot2,9648:561.941.956.8%
7RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9718:281.843.859.9%
8SceptilegrassbugFury CuttergrassFrenzy Plant2,7579:001.952.056.3%
9TangrowthgrassgrassVine WhipgrassPower Whip3,0309:272.061.653.6%
10LuxrayelectricelectricSparkelectricWild Charge2,8889:172.022.154.6%
11VikavoltbugelectricelectricVolt SwitchelectricDischarge3,1179:162.012.254.7%
12Morpeko (Full Belly)electricdarkelectricThunder ShockelectricAura Wheel (Electric)1,9429:402.101.552.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Feebas.

Estimator is how many trainers of this strength the fight needs. Power is the share of Feebas's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 2 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+psychicMirror Coathardest8:361.871.7100%
2waterSplash+psychicMirror Coat8:351.871.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Feebas throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackle5+50.5s0.30s
waterSplashSTAB0+171.5s0.80s

Charged moves

MovePowerEnergyDurationHits at
psychicMirror Coat60-502.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor132165
11/11/11137171
12/12/12141177
13/13/13146183
14/14/14151189
15/15/15hundo157196

Caught CP range 132 - 157, or 165 - 196 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Feebas is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
29
Game Master
Base Defense
85
Game Master
Base Stamina
85
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((29 + 15) x 0.985)43Game Master base Attack, tier CPM
Defensefloor((85 + 15) x 0.985)98Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 85 unused20,000tier HP pool
Lobby CPfloor((29 + 15) x sqrt(85 + 15) x sqrt(20,000) / 10) β€” no CPM term6,222Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Feebas's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.