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Shadow Entei counters

#0244
fireShadow Tier 5
Lobby CP
41,758
Attack
205
Defense
152
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,834 - 1,984.

Entei weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Entei is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Entei counters

Beating Entei should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.57 with the best counter, 16:52 to win.

Trainers4small group
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,96416:523.576.031.6%
2Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,01817:243.686.030.7%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,96217:533.796.029.8%
4PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20017:453.766.030.0%
5SwampertwatergroundwaterWater GunwaterHydro Cannon2,97418:143.866.029.3%
6GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65417:513.786.029.9%
7RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73318:203.886.029.1%
8KinglerwaterwaterBubblewaterCrabhammer2,82918:043.836.029.5%
9FeraligatrwaterwaterWater GunwaterHydro Cannon2,85718:503.996.028.3%
10TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12819:014.035.928.0%
11RampardosrockrockSmack DownrockRock Slide3,29818:043.826.029.5%
12SamurottwaterwaterWaterfallwaterHydro Cannon2,82619:074.056.027.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Entei.

Estimator is how many trainers of this strength the fight needs. Power is the share of Entei's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireFire Spin+fireOverheathardest18:083.846.0100%
2fireFire Fang+fireOverheat18:083.846.0100%
3fireFire Spin+groundScorching Sands18:063.836.0100%
4fireFire Fang+groundScorching Sands18:063.836.0100%
5fireFire Spin+fireFire Blast17:503.786.0100%
6fireFire Fang+fireFire Blast17:503.786.0100%
7fireFire Spin+fireFlamethrower17:213.676.0100%
8fireFire Fang+fireFlamethrower17:213.676.0100%
9fireFire Spin+steelIron Head17:193.676.0100%
10fireFire Fang+steelIron Head17:193.676.0100%
11fireFire Spin+fireFlame Charge17:163.666.0100%
12fireFire Fang+fireFlame Charge17:163.666.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Entei throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire SpinSTAB13+91.0s0.75s
fireFire FangSTAB13+91.0s0.74s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
fireFire BlastSTAB140-1004.0s2.90s
fireFlamethrowerSTAB65-502.0s1.30s
steelIron Head60-502.0s1.40s
groundScorching Sands90-503.0s1.40s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,8342,293
7/7/71,8502,313
8/8/81,8672,334
9/9/91,8832,354
10/10/101,9002,375
11/11/111,9172,396
12/12/121,9332,417
13/13/131,9502,438
14/14/141,9672,459
15/15/15hundo1,9842,480

Caught CP range 1,834 - 1,984, or 2,293 - 2,480 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,834, not at the 1,900 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 66 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Entei is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
235
Game Master
Base Defense
171
Game Master
Base Stamina
251
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((235 + 15) x 0.82)205Game Master base Attack, tier CPM
Defensefloor((171 + 15) x 0.82)152Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 251 unused15,000tier HP pool
Lobby CPfloor((235 + 15) x sqrt(171 + 15) x sqrt(15,000) / 10) β€” no CPM term41,758Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Entei's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.