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Shadow Duosion counters

#0578
psychicShadow Tier 1
Lobby CP
5,933
Attack
133
Defense
70
HP
600
Raid timer
3 min
180s

Caught CP range 1,036 - 1,153.

Duosion weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Duosion is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Duosion counters

One trainer with counters this good beats Duosion alone. Difficulty rating 0.10 with the best counter, 0:19 to win.

Trainers1soloable
#AttackerMoveset
1Dragapultdragonghostjoint top pickghostAstonishghostShadow Ball3,5320:190.100.02336.3%
2Gholdengosteelghostjoint top pickghostHexghostShadow Ball3,5170:190.110.02275.3%
3Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8340:200.110.02139.1%
4AbsoldarkdarkSnarldarkBrutal Swing2,5260:180.100.12391.2%
5HydreigondarkdragondarkBitedarkBrutal Swing3,6250:210.110.02122.4%
6ChandelureghostfireghostHexghostShadow Ball3,2680:190.100.02316.4%
7Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6150:180.100.22380.5%
8PolteageistghostghostHexghostShadow Ball3,0580:190.110.02311.5%
9CursolaghostghostHexghostShadow Ball3,0630:190.100.02316.4%
10IncineroarfiredarkdarkSnarldarkBrutal Swing2,9960:210.120.02066.1%
11KingambitdarksteeldarkSnarldarkDark Pulse3,6140:220.120.01967.2%
12VolcaronabugfirebugBug BitebugBug Buzz3,6320:200.110.02138.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Duosion.

Estimator is how many trainers of this strength the fight needs. Power is the share of Duosion's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalHidden Power+electricThunderhardest0:200.110.1100%
2normalHidden Power+ghostNight Shade0:190.110.0100%
3normalHidden Power+psychicPsyshock0:190.110.0100%
4psychicZen Headbutt+electricThunder0:190.110.0100%
5psychicZen Headbutt+psychicPsyshock0:190.110.0100%
6psychicZen Headbutt+ghostNight Shade0:190.110.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Duosion throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen HeadbuttSTAB11+91.0s0.75s
normalHidden Power15+151.5s1.10s

Charged moves

MovePowerEnergyDurationHits at
electricThunder100-1002.5s1.30s
psychicPsyshockSTAB60-332.5s1.80s
ghostNight Shade60-502.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,0361,295
7/7/71,0491,311
8/8/81,0621,327
9/9/91,0741,343
10/10/101,0871,359
11/11/111,1001,376
12/12/121,1131,392
13/13/131,1261,408
14/14/141,1401,425
15/15/15hundo1,1531,441

Caught CP range 1,036 - 1,153, or 1,295 - 1,441 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,036, not at the 1,087 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 51 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Duosion is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
208
Game Master
Base Defense
103
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((208 + 15) x 0.5974)133Game Master base Attack, tier CPM
Defensefloor((103 + 15) x 0.5974)70Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 163 unused600tier HP pool
Lobby CPfloor((208 + 15) x sqrt(103 + 15) x sqrt(600) / 10) β€” no CPM term5,933Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Duosion's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.