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Doduo counters

#0084
Lobby CP
24,220
Attack
170
Defense
96
HP
20,000
Raid timer
5 min
300s

Caught CP range 636 - 686.

Doduo weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Doduo is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Doduo counters

Beating Doduo should take 2 trainers with Pokemon of this strength. Difficulty rating 1.79 with the best counter, 8:15 to win.

Trainers2duo
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2738:151.796.061.4%
2Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,7338:361.875.158.9%
3MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2058:491.925.057.5%
4ElectivireelectricelectricThunder ShockelectricWild Charge3,0798:251.836.060.2%
5RampardosrockrockSmack DownrockRock Slide3,2988:181.806.061.0%
6GigalithrocknormalLock-OnrockMeteor Beam3,2288:441.905.758.1%
7TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1288:511.925.857.3%
8Alolan GolemrockelectricrockRolloutelectricWild Charge2,9499:342.084.653.0%
9TyranitarrockdarkrockSmack DownrockStone Edge3,8349:272.055.353.7%
10Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1058:471.916.057.7%
11BaxcaliburdragoniceiceIce FangiceAvalanche3,5509:031.976.056.0%
12LuxrayelectricelectricSparkelectricWild Charge2,8889:262.056.053.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Doduo.

Estimator is how many trainers of this strength the fight needs. Power is the share of Doduo's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalQuick Attack+flyingBrave Birdhardest8:461.906.0100%
2flyingPeck+flyingBrave Bird8:451.906.0100%
3normalQuick Attack+flyingDrill Peck8:281.845.7100%
4flyingPeck+flyingDrill Peck8:271.845.7100%
5normalQuick Attack+flyingAerial Ace8:241.825.2100%
6flyingPeck+flyingAerial Ace8:231.825.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Doduo throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingPeckSTAB10+101.0s0.45s
normalQuick AttackSTAB10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
flyingDrill PeckSTAB70-332.5s1.90s
flyingAerial AceSTAB55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor636795
11/11/11645807
12/12/12655819
13/13/13665832
14/14/14675844
15/15/15hundo686857

Caught CP range 636 - 686, or 795 - 857 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Doduo is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
158
Game Master
Base Defense
83
Game Master
Base Stamina
111
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((158 + 15) x 0.985)170Game Master base Attack, tier CPM
Defensefloor((83 + 15) x 0.985)96Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 111 unused20,000tier HP pool
Lobby CPfloor((158 + 15) x sqrt(83 + 15) x sqrt(20,000) / 10) β€” no CPM term24,220Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Doduo's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.