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Dodrio counters

#0085
Lobby CP
35,527
Attack
184
Defense
122
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,280 - 1,349.

Dodrio weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Dodrio is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Dodrio counters

Beating Dodrio should take 2 trainers with Pokemon of this strength. Difficulty rating 1.71 with the best counter, 7:52 to win.

Trainers2duo
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2737:521.716.064.5%
2Magnezoneelectricsteeljoint top pickelectricVolt SwitchelectricWild Charge3,2058:201.815.460.8%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0798:021.746.063.1%
4RampardosrockrockSmack DownrockRock Slide3,2987:581.736.063.6%
5RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7338:271.845.860.0%
6BaxcaliburdragoniceiceIce FangiceAvalanche3,5508:221.826.060.6%
7GigalithrocknormalLock-OnrockMeteor Beam3,2288:291.846.059.8%
8TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1288:311.856.059.5%
9Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1058:281.846.059.8%
10LuxrayelectricelectricSparkelectricWild Charge2,8888:501.926.057.4%
11TyranitarrockdarkrockSmack DownrockStone Edge3,8349:061.985.755.7%
12Alolan GolemrockelectricrockRolloutelectricWild Charge2,9499:101.995.555.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Dodrio.

Estimator is how many trainers of this strength the fight needs. Power is the share of Dodrio's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkFeint Attack+grassTrailblazehardest8:231.826.0100%
2steelSteel Wing+grassTrailblaze8:221.826.0100%
3darkFeint Attack+flyingBrave Bird8:201.816.0100%
4flyingPeck+flyingBrave Bird8:191.816.0100%
5flyingPeck+grassTrailblaze8:181.806.0100%
6steelSteel Wing+flyingBrave Bird8:171.806.0100%
7steelSteel Wing+flyingDrill Peck8:071.775.8100%
8darkFeint Attack+flyingDrill Peck8:041.755.9100%
9steelSteel Wing+flyingAerial Ace8:031.755.7100%
10flyingPeck+flyingDrill Peck8:021.745.8100%
11darkFeint Attack+flyingAerial Ace8:011.745.7100%
12flyingPeck+flyingAerial Ace7:581.735.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Dodrio throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelSteel Wing14+81.0s0.70s
flyingPeckSTAB10+101.0s0.45s
darkFeint Attack11+101.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
flyingDrill PeckSTAB70-332.5s1.90s
grassTrailblaze65-502.0s1.20s
flyingAerial AceSTAB55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2801,600
11/11/111,2931,617
12/12/121,3071,634
13/13/131,3211,652
14/14/141,3351,669
15/15/15hundo1,3491,687

Caught CP range 1,280 - 1,349, or 1,600 - 1,687 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Dodrio is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
218
Game Master
Base Defense
140
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((218 + 15) x 0.79)184Game Master base Attack, tier CPM
Defensefloor((140 + 15) x 0.79)122Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((218 + 15) x sqrt(140 + 15) x sqrt(15,000) / 10) β€” no CPM term35,527Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Dodrio's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.