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Deino counters

#0633
Lobby CP
16,673
Attack
103
Defense
85
HP
15,000
Raid timer
5 min
300s

Caught CP range 560 - 606.

Deino weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Deino is weak to fairy2.56xfighting1.6xbug1.6xice1.6xdragon1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (6)
  • Resists (7)

It resists psychic0.39xghost0.625xfire0.625xwater0.625xgrass0.625xelectric0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Deino counters

One trainer with counters this good beats Deino alone. Difficulty rating 0.86 with the best counter, 3:58 to win.

Trainers1soloable
#AttackerMoveset
1Togekissfairyflyingjoint top pickfairyCharmfairyDazzling Gleam3,3323:580.862.3127.8%
2Gardevoirpsychicfairyjoint top pickfairyCharmfairyDazzling Gleam3,0933:500.833.5132.2%
3HatterenepsychicfairyfairyCharmfairyDazzling Gleam2,8293:530.854.2130.3%
4PrimarinawaterfairyfairyCharmfairyMoonblast3,2004:090.902.8122.3%
5SylveonfairyfairyCharmfairyDazzling Gleam3,0694:200.942.4116.9%
6GranbullfairyfairyCharmfairyPlay Rough2,5524:120.913.9120.4%
7LucariofightingsteelfightingForce PalmfightingAura Sphere2,7034:270.974.7113.9%
8FlorgesfairyfairyFairy WindfairyMoonblast3,2344:431.032.7107.4%
9Galarian RapidashpsychicfairyfairyFairy WindfairyPlay Rough2,4614:280.974.9113.3%
10BaxcaliburdragoniceiceIce FangdragonGlaive Rush3,5504:260.964.9114.3%
11RibombeebugfairyfairyCharmfairyDazzling Gleam2,2004:351.005.1110.4%
12BearticicefairyCharmfairyPlay Rough3,0424:421.025.4107.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Deino.

Estimator is how many trainers of this strength the fight needs. Power is the share of Deino's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+darkCrunchhardest4:060.893.8100%
2dragonDragon Breath+darkCrunch4:050.893.6100%
3normalTackle+normalBody Slam4:040.893.9100%
4dragonDragon Breath+normalBody Slam4:040.883.6100%
5normalTackle+dragonDragon Pulse4:030.882.5100%
6dragonDragon Breath+dragonDragon Pulse4:030.882.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Deino throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon BreathSTAB6+40.5s0.30s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
dragonDragon PulseSTAB90-503.5s2.05s
darkCrunchSTAB65-333.0s1.10s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor560701
11/11/11569712
12/12/12579723
13/13/13588735
14/14/14597746
15/15/15hundo606758

Caught CP range 560 - 606, or 701 - 758 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Deino is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
116
Game Master
Base Defense
93
Game Master
Base Stamina
141
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((116 + 15) x 0.79)103Game Master base Attack, tier CPM
Defensefloor((93 + 15) x 0.79)85Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 141 unused15,000tier HP pool
Lobby CPfloor((116 + 15) x sqrt(93 + 15) x sqrt(15,000) / 10) β€” no CPM term16,673Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Deino's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.