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Decidueye counters

#0724
Lobby CP
18,803
Attack
164
Defense
141
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,511 - 1,585.

Decidueye weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Decidueye is weak to flying1.6xghost1.6xfire1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.39xfighting0.39xground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Decidueye counters

One trainer with counters this good beats Decidueye alone. Difficulty rating 0.65 with the best counter, 1:53 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7491:530.652.5206.8%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,6892:000.682.7195.3%
3StaraptornormalflyingflyingGustflyingFly2,8252:050.712.7188.4%
4HydreigondarkdragondarkBitedarkBrutal Swing3,6252:070.732.3184.3%
5VolcaronabugfirefireFire SpinfireOverheat3,6322:070.723.0185.0%
6TyranitarrockdarkdarkBitedarkBrutal Swing3,8342:080.732.9184.0%
7HonchkrowdarkflyingdarkSnarlflyingSky Attack2,7112:040.713.9189.4%
8BraviarynormalflyingflyingAir SlashflyingFly3,0882:130.762.5176.5%
9KingambitdarksteeldarkSnarldarkFoul Play3,6142:180.782.0170.7%
10IncineroarfiredarkdarkSnarlfireBlast Burn2,9962:140.762.6175.7%
11CinderacefirefireFire SpinfirePyroball3,0182:070.733.9184.2%
12Darmanitan (Standard)firefireFire FangfireOverheat3,1052:080.734.2182.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Decidueye.

Estimator is how many trainers of this strength the fight needs. Power is the share of Decidueye's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+flyingBrave Birdhardest2:080.734.1100%
2grassLeafage+flyingBrave Bird2:070.724.1100%
3grassRazor Leaf+flyingBrave Bird2:050.714.1100%
4ghostAstonish+ghostSpirit Shackle2:040.712.5100%
5grassMagical Leaf+flyingBrave Bird2:040.714.1100%
6grassRazor Leaf+ghostShadow Sneak2:040.712.0100%
7grassLeafage+ghostSpirit Shackle2:040.712.6100%
8grassMagical Leaf+ghostShadow Sneak2:040.702.1100%
9grassRazor Leaf+ghostSpirit Shackle2:030.702.7100%
10grassMagical Leaf+ghostSpirit Shackle2:030.702.7100%
11ghostAstonish+ghostShadow Sneak2:030.701.6100%
12ghostAstonish+grassEnergy Ball2:030.702.4100%
13grassLeafage+ghostShadow Sneak2:030.701.7100%
14grassMagical Leaf+grassEnergy Ball2:020.702.6100%
15grassRazor Leaf+grassEnergy Ball2:020.702.7100%
16grassLeafage+grassEnergy Ball2:020.692.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Decidueye throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
grassLeafageSTAB6+40.5s0.20s
grassMagical LeafSTAB17+171.5s0.85s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave Bird130-1002.0s1.00s
ghostSpirit ShackleSTAB70-332.5s2.00s
grassEnergy BallSTAB90-504.0s3.10s
ghostShadow SneakSTAB50-333.0s2.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5111,889
11/11/111,5251,907
12/12/121,5401,926
13/13/131,5551,944
14/14/141,5701,963
15/15/15hundo1,5851,982

Caught CP range 1,511 - 1,585, or 1,889 - 1,982 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Decidueye is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
210
Game Master
Base Defense
179
Game Master
Base Stamina
186
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((210 + 15) x 0.73)164Game Master base Attack, tier CPM
Defensefloor((179 + 15) x 0.73)141Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 186 unused3,600tier HP pool
Lobby CPfloor((210 + 15) x sqrt(179 + 15) x sqrt(3,600) / 10) β€” no CPM term18,803Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Decidueye's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.