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Shadow Croconaw counters

#0159
waterShadow Tier 3
Lobby CP
13,075
Attack
125
Defense
119
HP
4,000
Raid timer
3 min
180s

Caught CP range 880 - 984.

Croconaw weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Croconaw is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Croconaw counters

Beating Croconaw should take 2 trainers with Pokemon of this strength. Difficulty rating 1.21 with the best counter, 3:33 to win.

Trainers2duo
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3243:331.213.9110.3%
2MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8253:331.214.5110.1%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0793:381.245.0107.7%
4MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2053:491.313.9102.3%
5RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9713:421.264.9105.9%
6ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9543:541.333.2100.2%
7SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7573:531.325.0100.9%
8VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7203:581.364.398.4%
9PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6343:521.325.1101.2%
10TsareenagrassgrassMagical LeafgrassGrass Knot2,9643:571.354.599.0%
11TangrowthgrassgrassVine WhipgrassPower Whip3,0304:051.403.895.8%
12LuxrayelectricelectricSparkelectricWild Charge2,8884:011.374.997.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Croconaw.

Estimator is how many trainers of this strength the fight needs. Power is the share of Croconaw's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalScratch+iceIce Punchhardest3:441.284.9100%
2waterWater Gun+iceIce Punch3:441.284.9100%
3waterWater Gun+waterWater Pulse3:411.263.9100%
4normalScratch+waterWater Pulse3:411.264.0100%
5normalScratch+darkCrunch3:401.263.9100%
6waterWater Gun+darkCrunch3:401.253.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Croconaw throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
normalScratch6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterWater PulseSTAB65-503.0s2.00s
iceIce Punch50-332.0s1.40s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor8801,100
7/7/78911,114
8/8/89031,128
9/9/99141,143
10/10/109251,157
11/11/119371,171
12/12/129491,186
13/13/139601,201
14/14/149721,215
15/15/15hundo9841,230

Caught CP range 880 - 984, or 1,100 - 1,230 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 880, not at the 925 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 45 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Croconaw is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
150
Game Master
Base Defense
142
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((150 + 15) x 0.76)125Game Master base Attack, tier CPM
Defensefloor((142 + 15) x 0.76)119Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 163 unused4,000tier HP pool
Lobby CPfloor((150 + 15) x sqrt(142 + 15) x sqrt(4,000) / 10) β€” no CPM term13,075Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Croconaw's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.