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Corphish counters

#0341
waterTier 1
Lobby CP
4,079
Attack
93
Defense
68
HP
600
Raid timer
3 min
180s

Caught CP range 653 - 703.

Corphish weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Corphish is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Corphish counters

One trainer with counters this good beats Corphish alone. Difficulty rating 0.06 with the best counter, 0:11 to win.

Trainers1soloable
#AttackerMoveset
1Sceptilegrassjoint top pickbugFury CuttergrassFrenzy Plant2,7570:110.060.03949.1%
2RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3240:110.060.03791.1%
3BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6280:110.060.03927.7%
4RoseradegrasspoisongrassRazor LeafgrassGrass Knot2,9710:110.060.03791.1%
5ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:120.060.03745.5%
6Alolan ExeggutorgrassdragongrassBullet SeedgrassSolar Beam3,0140:130.070.03369.1%
7PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6340:120.060.03761.6%
8MagnezoneelectricsteelelectricCharge BeamelectricWild Charge3,2050:120.070.03633.1%
9MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8250:120.070.03633.1%
10ExeggutorgrasspsychicgrassBullet SeedgrassSolar Beam3,0140:130.070.03363.9%
11DhelmiseghostgrassghostAstonishgrassPower Whip2,9500:130.070.03353.6%
12JolteonelectricelectricThunder ShockelectricThunderbolt2,8880:120.070.03633.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Corphish.

Estimator is how many trainers of this strength the fight needs. Power is the share of Corphish's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterBubble+waterScaldhardest0:120.070.0100%
2waterBubble+waterAqua Jet0:120.060.0100%
3waterBubble+normalVice Grip0:120.060.0100%
4waterBubble+waterBubble Beam0:120.060.0100%
5fightingRock Smash+waterScald0:120.060.0100%
6waterBubble+waterRazor Shell0:120.060.0100%
7fightingRock Smash+waterBubble Beam0:120.060.0100%
8fightingRock Smash+waterAqua Jet0:120.060.0100%
9fightingRock Smash+waterRazor Shell0:120.060.0100%
10fightingRock Smash+normalVice Grip0:120.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Corphish throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterBubbleSTAB10+121.0s0.55s
fightingRock Smash17+121.5s0.75s

Charged moves

MovePowerEnergyDurationHits at
waterRazor ShellSTAB55-331.5s0.85s
waterBubble BeamSTAB45-332.0s1.55s
waterScaldSTAB75-503.5s1.10s
waterAqua JetSTAB45-332.5s1.60s
normalVice Grip35-332.0s1.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor653817
11/11/11663829
12/12/12673841
13/13/13683854
14/14/14693866
15/15/15hundo703879

Caught CP range 653 - 703, or 817 - 879 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Corphish is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
141
Game Master
Base Defense
99
Game Master
Base Stamina
125
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((141 + 15) x 0.5974)93Game Master base Attack, tier CPM
Defensefloor((99 + 15) x 0.5974)68Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 125 unused600tier HP pool
Lobby CPfloor((141 + 15) x sqrt(99 + 15) x sqrt(600) / 10) β€” no CPM term4,079Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Corphish's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.