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Cinderace counters

#0815
fireTier 3
Lobby CP
20,252
Attack
184
Defense
129
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,646 - 1,724.

Cinderace weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Cinderace is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Cinderace counters

One trainer with counters this good beats Cinderace alone. Difficulty rating 0.62 with the best counter, 1:48 to win.

Trainers1soloable
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9641:480.623.9216.5%
2GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2731:590.683.3196.9%
3RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,7332:030.702.7191.1%
4PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:030.702.9191.0%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0182:000.683.7195.8%
6TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1282:070.722.4185.4%
7GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:070.722.8185.5%
8KinglerwaterwaterBubblewaterCrabhammer2,8292:030.704.1191.4%
9GigalithrocknormalLock-OnrockMeteor Beam3,2282:080.733.4183.9%
10RampardosrockrockSmack DownrockRock Slide3,2982:020.704.3192.1%
11SwampertwatergroundwaterWater GunwaterHydro Cannon2,9742:120.753.2177.9%
12SamurottwaterwaterWaterfallwaterHydro Cannon2,8262:110.743.8179.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Cinderace.

Estimator is how many trainers of this strength the fight needs. Power is the share of Cinderace's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+fightingFocus Blasthardest2:050.714.6100%
2fireEmber+fightingFocus Blast2:040.714.4100%
3fireFire Spin+fightingFocus Blast2:020.704.4100%
4fireFire Spin+firePyroball2:000.683.9100%
5normalTackle+firePyroball2:000.683.6100%
6fireEmber+firePyroball2:000.683.6100%
7fireFire Spin+fireFlamethrower1:590.682.7100%
8normalTackle+fireFlamethrower1:580.672.6100%
9normalTackle+fireFlame Charge1:580.672.0100%
10fireEmber+fireFlamethrower1:580.672.5100%
11fireEmber+fireFlame Charge1:580.672.1100%
12fireFire Spin+fireFlame Charge1:580.672.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Cinderace throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire SpinSTAB13+91.0s0.75s
fireEmberSTAB10+101.0s0.60s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
firePyroballSTAB150-1002.0s0.90s
fightingFocus Blast140-1003.5s3.00s
fireFlamethrowerSTAB65-502.0s1.30s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6462,058
11/11/111,6612,077
12/12/121,6772,097
13/13/131,6932,116
14/14/141,7082,136
15/15/15hundo1,7242,156

Caught CP range 1,646 - 1,724, or 2,058 - 2,156 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Cinderace is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
238
Game Master
Base Defense
163
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((238 + 15) x 0.73)184Game Master base Attack, tier CPM
Defensefloor((163 + 15) x 0.73)129Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 190 unused3,600tier HP pool
Lobby CPfloor((238 + 15) x sqrt(163 + 15) x sqrt(3,600) / 10) β€” no CPM term20,252Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Cinderace's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.