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PoGoBattler

Not released in Pokemon GONo trainer can own this one yet.

Mega Chimecho is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Mega Chimecho counters

#0358
Lobby CP
38,302
Attack
204
Defense
191
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,224 - 1,291 (a Mega raid hands you Chimecho).

Mega Chimecho weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Chimecho is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Mega Chimecho counters

Beating Mega Chimecho should take 2 trainers with Pokemon of this strength. Difficulty rating 1.54 with the best counter, 7:11 to win.

Trainers2duo
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6257:111.545.370.7%
2Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8347:111.555.370.5%
3KingambitdarksteeldarkSnarldarkFoul Play3,6147:541.704.564.2%
4AbsoldarkdarkSnarldarkBrutal Swing2,5267:291.616.067.8%
5IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9968:021.735.463.2%
6WeaviledarkicedarkSnarldarkFoul Play3,0057:481.685.965.1%
7GholdengosteelghostghostHexghostShadow Ball3,5177:481.686.065.1%
8VolcaronabugfirebugBug BitebugBug Buzz3,6327:551.705.864.0%
9ChandelureghostfireghostHexghostShadow Ball3,2687:371.646.066.5%
10DragapultdragonghostghostAstonishghostShadow Ball3,5327:461.676.065.2%
11SalamencedragonflyingdarkBitedarkBrutal Swing3,7498:091.755.862.2%
12ZoroarkdarkdarkSnarldarkFoul Play2,5718:031.736.063.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Chimecho.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Chimecho's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicExtrasensory+grassEnergy Ballhardest7:401.655.9100%
2ghostAstonish+grassEnergy Ball7:391.655.9100%
3psychicExtrasensory+ghostShadow Ball7:381.646.0100%
4ghostAstonish+ghostShadow Ball7:371.646.0100%
5psychicExtrasensory+psychicPsyshock7:301.614.4100%
6ghostAstonish+psychicPsyshock7:291.614.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Chimecho throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicExtrasensorySTAB11+111.0s0.75s
ghostAstonish7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow Ball100-503.0s2.40s
psychicPsyshockSTAB60-332.5s1.80s
grassEnergy Ball90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2241,530
11/11/111,2371,546
12/12/121,2501,563
13/13/131,2641,580
14/14/141,2771,597
15/15/15hundo1,2911,614

Caught CP range 1,224 - 1,291, or 1,530 - 1,614 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Mega Chimecho is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
244
Game Master
Base Defense
228
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((244 + 15) x 0.79)204Game Master base Attack, tier CPM
Defensefloor((228 + 15) x 0.79)191Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 181 unused9,000tier HP pool
Lobby CPfloor((244 + 15) x sqrt(228 + 15) x sqrt(9,000) / 10) β€” no CPM term38,302Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Chimecho's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.