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Shadow Chimchar counters

#0390
fireShadow Tier 3
Lobby CP
8,135
Attack
97
Defense
76
HP
4,000
Raid timer
3 min
180s

Caught CP range 469 - 547.

Chimchar weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Chimchar is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Chimchar counters

One trainer with counters this good beats Chimchar alone. Difficulty rating 0.74 with the best counter, 2:10 to win.

Trainers1soloable
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2732:100.741.5179.9%
2Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9642:060.722.2186.4%
3RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,7332:190.791.1169.2%
4TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1282:230.811.0164.5%
5GigalithrocknormalLock-OnrockMeteor Beam3,2282:170.781.2171.9%
6QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0182:130.762.0176.2%
7RampardosrockrockSmack DownrockRock Slide3,2982:090.742.3181.4%
8GarchompdragongroundgroundMud ShotgroundEarthquake3,9622:220.811.2164.8%
9PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:190.791.7168.6%
10KinglerwaterwaterBubblewaterCrabhammer2,8292:150.772.2174.1%
11GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6542:150.772.2173.3%
12SwampertwatergroundgroundMud ShotwaterHydro Cannon2,9742:280.851.7158.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Chimchar.

Estimator is how many trainers of this strength the fight needs. Power is the share of Chimchar's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+fireFlame Wheelhardest2:150.771.3100%
2normalScratch+fireFlamethrower2:150.771.9100%
3normalScratch+fireFlame Wheel2:150.771.4100%
4normalScratch+fireFlame Charge2:150.771.4100%
5fireEmber+fireFlame Charge2:140.761.4100%
6fireEmber+fireFlamethrower2:140.761.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Chimchar throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireEmberSTAB10+101.0s0.60s
normalScratch6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fireFlamethrowerSTAB65-502.0s1.30s
fireFlame WheelSTAB55-502.5s1.90s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor469587
7/7/7478597
8/8/8486608
9/9/9494618
10/10/10503629
11/11/11512640
12/12/12520650
13/13/13529661
14/14/14538672
15/15/15hundo547683

Caught CP range 469 - 547, or 587 - 683 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 469, not at the 503 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 34 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Chimchar is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
113
Game Master
Base Defense
86
Game Master
Base Stamina
127
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((113 + 15) x 0.76)97Game Master base Attack, tier CPM
Defensefloor((86 + 15) x 0.76)76Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 127 unused4,000tier HP pool
Lobby CPfloor((113 + 15) x sqrt(86 + 15) x sqrt(4,000) / 10) β€” no CPM term8,135Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Chimchar's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.