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Shadow Charmeleon counters

#0005
fireShadow Tier 1
Lobby CP
5,031
Attack
103
Defense
84
HP
600
Raid timer
3 min
180s

Caught CP range 842 - 944.

Charmeleon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Charmeleon is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Charmeleon counters

One trainer with counters this good beats Charmeleon alone. Difficulty rating 0.11 with the best counter, 0:20 to win.

Trainers1soloable
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9640:200.110.02228.8%
2GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6540:210.120.02068.0%
3GarchompdragongroundgroundMud ShotgroundEarthquake3,9620:240.130.01816.4%
4KinglerwaterwaterBubblewaterCrabhammer2,8290:230.130.01902.0%
5PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2000:240.130.01808.9%
6RampardosrockrockSmack DownrockRock Slide3,2980:230.130.01888.0%
7SamurottwaterwaterWaterfallwaterHydro Cannon2,8260:240.130.01805.9%
8RhyperiorgroundrockgroundMud-SlapgroundDrill Run3,7330:250.140.01709.5%
9QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0180:250.140.01764.9%
10SwampertwatergroundwaterWater GunwaterHydro Cannon2,9740:250.140.01736.8%
11TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:270.150.01594.5%
12FeraligatrwaterwaterWater GunwaterHydro Cannon2,8570:250.140.01714.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Charmeleon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Charmeleon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+fireFire Punchhardest0:230.130.0100%
2fireFire Fang+fireFire Punch0:230.130.0100%
3fireEmber+fireFlame Burst0:220.130.0100%
4fireFire Fang+fireFlame Burst0:220.120.0100%
5fireFire Fang+fireFlamethrower0:220.120.0100%
6fireEmber+fireFlamethrower0:220.120.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Charmeleon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireFlamethrowerSTAB65-502.0s1.30s
fireFlame BurstSTAB70-502.5s0.90s
fireFire PunchSTAB50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor8421,053
7/7/78531,067
8/8/88641,081
9/9/98751,094
10/10/108871,109
11/11/118981,123
12/12/129091,137
13/13/139211,151
14/14/149321,166
15/15/15hundo9441,180

Caught CP range 842 - 944, or 1,053 - 1,180 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 842, not at the 887 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 45 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Charmeleon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
158
Game Master
Base Defense
126
Game Master
Base Stamina
151
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((158 + 15) x 0.5974)103Game Master base Attack, tier CPM
Defensefloor((126 + 15) x 0.5974)84Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 151 unused600tier HP pool
Lobby CPfloor((158 + 15) x sqrt(126 + 15) x sqrt(600) / 10) β€” no CPM term5,031Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Charmeleon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.