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Not released in Pokemon GONo trainer can own this one yet.

Mega Chandelure is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Mega Chandelure counters

#0609
Lobby CP
51,653
Attack
276
Defense
191
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,784 - 1,867 (a Mega raid hands you Chandelure).

Mega Chandelure weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Chandelure is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (4)
  • Resists (9)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Mega Chandelure counters

Beating Mega Chandelure should take 2 trainers with Pokemon of this strength. Difficulty rating 1.56 with the best counter, 7:16 to win.

Trainers2duo
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6257:161.566.069.7%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8347:221.586.068.8%
3GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2737:431.666.065.7%
4PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2007:541.706.064.2%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0187:511.696.064.7%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,9628:061.746.062.6%
7IncineroarfiredarkdarkSnarldarkBrutal Swing2,9968:141.776.061.6%
8TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1288:121.776.061.8%
9SalamencedragonflyingdarkBitedarkBrutal Swing3,7498:171.786.061.3%
10Hisuian SamurottwaterdarkdarkSnarlwaterRazor Shell2,8028:111.766.062.0%
11InteleonwaterwaterWater GunwaterHydro Cannon2,9647:571.716.063.7%
12RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7338:201.796.060.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Chandelure.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Chandelure's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireIncinerate+ghostShadow Ballhardest7:511.696.0100%
2ghostHex+ghostShadow Ball7:471.676.0100%
3fireIncinerate+fireOverheat7:471.676.0100%
4fireIncinerate+grassEnergy Ball7:461.676.0100%
5ghostHex+fireOverheat7:461.676.0100%
6fireFire Spin+ghostShadow Ball7:461.676.0100%
7fireFire Spin+fireOverheat7:461.676.0100%
8ghostHex+grassEnergy Ball7:441.666.0100%
9fireFire Spin+grassEnergy Ball7:441.666.0100%
10fireIncinerate+fireFlame Charge7:281.616.0100%
11fireFire Spin+fireFlame Charge7:271.606.0100%
12ghostHex+fireFlame Charge7:271.606.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Chandelure throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire SpinSTAB13+91.0s0.75s
fireIncinerateSTAB32+222.5s0.70s
ghostHexSTAB8+131.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
ghostShadow BallSTAB100-503.0s2.40s
grassEnergy Ball90-504.0s3.10s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7842,231
11/11/111,8012,251
12/12/121,8172,272
13/13/131,8342,293
14/14/141,8512,314
15/15/15hundo1,8672,335

Caught CP range 1,784 - 1,867, or 2,231 - 2,335 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Mega Chandelure is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
335
Game Master
Base Defense
227
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((335 + 15) x 0.79)276Game Master base Attack, tier CPM
Defensefloor((227 + 15) x 0.79)191Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 155 unused9,000tier HP pool
Lobby CPfloor((335 + 15) x sqrt(227 + 15) x sqrt(9,000) / 10) β€” no CPM term51,653Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Chandelure's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.