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Ceruledge counters

#0937
fireghostTier 3
Lobby CP
21,767
Attack
185
Defense
148
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,732 - 1,812.

Ceruledge weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ceruledge is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (4)
  • Resists (9)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Ceruledge counters

One trainer with counters this good beats Ceruledge alone. Difficulty rating 0.75 with the best counter, 2:11 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8342:110.752.3178.5%
2HydreigondarkdragondarkBitedarkBrutal Swing3,6252:120.752.9177.6%
3InteleonwaterwaterWater GunwaterHydro Cannon2,9642:040.714.3188.9%
4GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2732:150.773.7173.7%
5RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,7332:210.802.9166.6%
6TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1282:230.812.8164.4%
7RampardosrockrockSmack DownrockRock Slide3,2982:120.754.4177.6%
8QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0182:160.784.0172.2%
9DragapultdragonghostghostAstonishghostShadow Ball3,5322:170.783.7171.4%
10GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6542:170.784.2171.4%
11PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:200.803.6167.6%
12GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:260.833.2161.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ceruledge.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ceruledge's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireIncinerate+ghostShadow Ballhardest2:180.794.7100%
2fireEmber+ghostShadow Ball2:170.784.7100%
3fireIncinerate+fireFlame Charge2:130.762.6100%
4fireIncinerate+fireFlamethrower2:130.763.0100%
5fireEmber+fireHeat Wave2:130.762.5100%
6fireIncinerate+fireHeat Wave2:130.762.8100%
7fireEmber+fireFlame Charge2:130.752.1100%
8fireEmber+fireFlamethrower2:120.752.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Ceruledge throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireIncinerateSTAB32+222.5s0.70s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
fireFlamethrowerSTAB65-502.0s1.30s
fireHeat WaveSTAB95-1003.0s1.70s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7322,165
11/11/111,7482,185
12/12/121,7642,205
13/13/131,7802,225
14/14/141,7962,245
15/15/15hundo1,8122,265

Caught CP range 1,732 - 1,812, or 2,165 - 2,265 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Ceruledge is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
239
Game Master
Base Defense
189
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((239 + 15) x 0.73)185Game Master base Attack, tier CPM
Defensefloor((189 + 15) x 0.73)148Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 181 unused3,600tier HP pool
Lobby CPfloor((239 + 15) x sqrt(189 + 15) x sqrt(3,600) / 10) β€” no CPM term21,767Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ceruledge's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.