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Celesteela counters

#0797
Lobby CP
7,954
Attack
132
Defense
127
HP
600
Raid timer
3 min
180s

Caught CP range 1,694 - 1,772.

Celesteela weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Celesteela is weak to fire1.6xelectric1.6x

  • Weak (2)
  • Neutral (6)
  • Resists (10)

It resists poison0.39xbug0.39xgrass0.39xnormal0.625xflying0.625xground0.625xsteel0.625xpsychic0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Celesteela counters

One trainer with counters this good beats Celesteela alone. Difficulty rating 0.11 with the best counter, 0:19 to win.

Trainers1soloable
#AttackerMoveset
1Chandelureghostfirejoint top pickfireFire SpinfireOverheat3,2680:190.110.02287.7%
2Cinderacefirejoint top pickfireFire SpinfireBlast Burn3,0180:190.110.02281.2%
3BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:190.110.12248.3%
4VolcaronabugfirefireFire SpinfireOverheat3,6320:200.110.02179.7%
5ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:210.120.02074.9%
6MagnezoneelectricsteelelectricSparkelectricWild Charge3,2050:220.120.11993.8%
7EmboarfirefightingfireEmberfireBlast Burn2,9820:210.120.02046.7%
8Darmanitan (Standard)firefireFire FangfireOverheat3,1050:200.110.22127.0%
9IncineroarfiredarkdarkSnarlfireBlast Burn2,9960:220.120.02010.0%
10FlareonfirefireFire SpinfireFlamethrower3,0290:210.120.12063.2%
11CharizardfireflyingfireEmberfireBlast Burn2,8890:220.120.01963.7%
12JolteonelectricelectricVolt SwitchelectricZap Cannon2,8880:220.120.01978.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Celesteela.

Estimator is how many trainers of this strength the fight needs. Power is the share of Celesteela's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingAir Slash+groundBulldozehardest0:200.110.2100%
2rockSmack Down+groundBulldoze0:200.110.1100%
3flyingAir Slash+normalBody Slam0:200.110.0100%
4flyingAir Slash+steelHeavy Slam0:200.110.0100%
5rockSmack Down+normalBody Slam0:200.110.0100%
6flyingAir Slash+steelIron Head0:200.110.0100%
7rockSmack Down+steelIron Head0:200.110.0100%
8rockSmack Down+steelHeavy Slam0:200.110.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Celesteela throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
rockSmack Down13+71.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
steelHeavy SlamSTAB70-502.0s1.40s
steelIron HeadSTAB60-502.0s1.40s
normalBody Slam50-332.0s1.30s
groundBulldoze80-503.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6942,117
11/11/111,7092,137
12/12/121,7252,157
13/13/131,7412,176
14/14/141,7572,196
15/15/15hundo1,7722,216

Caught CP range 1,694 - 1,772, or 2,117 - 2,216 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Celesteela is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
207
Game Master
Base Defense
199
Game Master
Base Stamina
219
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((207 + 15) x 0.5974)132Game Master base Attack, tier CPM
Defensefloor((199 + 15) x 0.5974)127Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 219 unused600tier HP pool
Lobby CPfloor((207 + 15) x sqrt(199 + 15) x sqrt(600) / 10) β€” no CPM term7,954Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Celesteela's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.