Skip to content
PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Calyrex (Ice Rider) counters

#0898
Lobby CP
27,432
Attack
206
Defense
190
HP
3,600
Raid timer
3 min
180s

Caught CP range 2,327 - 2,420.

Calyrex (Ice Rider) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Calyrex (Ice Rider) is weak to rock1.6xbug1.6xghost1.6xsteel1.6xfire1.6xdark1.6x

  • Weak (6)
  • Neutral (10)
  • Resists (2)

It resists psychic0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Calyrex (Ice Rider) counters

One trainer with counters this good beats Calyrex (Ice Rider) alone. Difficulty rating 0.87 with the best counter, 2:33 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickbugFury CuttersteelMeteor Mash3,7912:330.872.6153.5%
2KingambitdarksteelsteelMetal ClawdarkFoul Play3,6142:581.022.5131.5%
3TyranitarrockdarkdarkBitedarkBrutal Swing3,8342:530.994.0135.6%
4IncineroarfiredarkdarkSnarlfireBlast Burn2,9962:581.013.7132.0%
5HydreigondarkdragondarkBitedarkBrutal Swing3,6252:520.983.7136.6%
6TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2503:001.024.1130.4%
7GholdengosteelghostghostHexghostShadow Ball3,5172:581.014.4131.7%
8DelphoxfirepsychicfireFire SpinfireBlast Burn3,0592:591.024.9131.3%
9CinderacefirefireFire SpinfirePyroball3,0182:530.985.6136.0%
10VolcaronabugfirefireFire SpinfireOverheat3,6322:581.015.0131.9%
11ChandelureghostfirefireFire SpinghostShadow Ball3,2682:530.995.7135.3%
12WeaviledarkicedarkSnarldarkFoul Play3,0053:061.064.9126.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Calyrex (Ice Rider).

Estimator is how many trainers of this strength the fight needs. Power is the share of Calyrex (Ice Rider)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTake Down+iceAvalanchehardest2:571.014.990%
2psychicConfusion+iceAvalanche2:551.004.994%
3normalTake Down+grassEnergy Ball2:530.983.897%
4psychicConfusion+grassEnergy Ball2:520.983.886%
5psychicConfusion+psychicPsychic2:520.983.185%
6psychicConfusion+psychicPsyshock2:510.982.393%
7normalTake Down+psychicPsychic2:510.973.085%
8normalTake Down+psychicPsyshock2:510.972.293%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Calyrex (Ice Rider) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
iceAvalancheSTAB85-502.5s1.50s
psychicPsychicSTAB95-503.0s1.50s
psychicPsyshockSTAB60-332.5s1.80s
grassEnergy Ball90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,3272,909
11/11/112,3462,932
12/12/122,3642,955
13/13/132,3822,978
14/14/142,4013,002
15/15/15hundo2,4203,025

Caught CP range 2,327 - 2,420, or 2,909 - 3,025 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Calyrex (Ice Rider) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
268
Game Master
Base Defense
246
Game Master
Base Stamina
205
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((268 + 15) x 0.73)206Game Master base Attack, tier CPM
Defensefloor((246 + 15) x 0.73)190Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 205 unused3,600tier HP pool
Lobby CPfloor((268 + 15) x sqrt(246 + 15) x sqrt(3,600) / 10) β€” no CPM term27,432Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Calyrex (Ice Rider)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.