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Braviary counters

#0628
Lobby CP
19,151
Attack
180
Defense
121
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,685 - 1,764.

Braviary weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Braviary is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Braviary counters

One trainer with counters this good beats Braviary alone. Difficulty rating 0.64 with the best counter, 1:52 to win.

Trainers1soloable
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2731:520.643.6210.4%
2Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,7331:570.673.0199.9%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0791:530.643.9207.3%
4RampardosrockrockSmack DownrockRock Slide3,2981:500.634.8213.0%
5MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2052:000.683.1195.3%
6TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1282:000.683.7195.3%
7BaxcaliburdragoniceiceIce FangiceAvalanche3,5501:590.684.6197.6%
8GigalithrocknormalLock-OnrockMeteor Beam3,2282:030.703.8191.1%
9Alolan GolemrockelectricrockRolloutelectricWild Charge2,9492:090.743.1181.4%
10LuxrayelectricelectricSparkelectricWild Charge2,8882:040.714.4189.0%
11MamoswineicegroundicePowder SnowiceAvalanche3,3282:030.705.0190.2%
12TyranitarrockdarkrockSmack DownrockStone Edge3,8342:110.743.6179.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Braviary.

Estimator is how many trainers of this strength the fight needs. Power is the share of Braviary's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelSteel Wing+fightingClose Combathardest2:010.695.0100%
2flyingAir Slash+fightingClose Combat2:010.694.7100%
3steelSteel Wing+flyingFly1:560.663.9100%
4steelSteel Wing+flyingBrave Bird1:550.664.0100%
5steelSteel Wing+fireHeat Wave1:540.653.3100%
6flyingAir Slash+flyingBrave Bird1:540.653.3100%
7flyingAir Slash+fireHeat Wave1:540.652.7100%
8steelSteel Wing+rockRock Slide1:540.653.7100%
9flyingAir Slash+flyingFly1:530.653.3100%
10flyingAir Slash+rockRock Slide1:530.653.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Braviary throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
steelSteel Wing14+81.0s0.70s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
flyingFlySTAB90-502.0s1.40s
fightingClose Combat105-1002.5s1.20s
fireHeat Wave95-1003.0s1.70s
rockRock Slide75-502.5s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6852,106
11/11/111,7002,126
12/12/121,7162,146
13/13/131,7322,166
14/14/141,7482,186
15/15/15hundo1,7642,206

Caught CP range 1,685 - 1,764, or 2,106 - 2,206 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Braviary is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
232
Game Master
Base Defense
152
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((232 + 15) x 0.73)180Game Master base Attack, tier CPM
Defensefloor((152 + 15) x 0.73)121Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 225 unused3,600tier HP pool
Lobby CPfloor((232 + 15) x sqrt(152 + 15) x sqrt(3,600) / 10) β€” no CPM term19,151Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Braviary's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.