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Braixen counters

#0654
fireTier 5
Lobby CP
27,431
Attack
146
Defense
114
HP
15,000
Raid timer
5 min
300s

Caught CP range 975 - 1,036.

Braixen weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Braixen is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Braixen counters

Beating Braixen should take 2 trainers with Pokemon of this strength. Difficulty rating 1.47 with the best counter, 6:46 to win.

Trainers2duo
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9646:461.476.075.0%
2RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,7337:301.634.567.6%
3RampardosrockrockSmack DownrockRock Slide3,2987:091.556.071.0%
4GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2737:151.585.769.9%
5GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6547:221.605.468.8%
6GigalithrocknormalLock-OnrockMeteor Beam3,2287:351.655.366.8%
7PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2007:321.645.667.3%
8TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1287:431.684.365.6%
9QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0187:221.605.968.8%
10GarchompdragongroundgroundMud ShotgroundEarth Power3,9627:461.694.865.3%
11KinglerwaterwaterBubblewaterCrabhammer2,8297:311.636.067.4%
12TyranitarrockdarkrockSmack DownrockStone Edge3,8348:231.823.660.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Braixen.

Estimator is how many trainers of this strength the fight needs. Power is the share of Braixen's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+psychicPsyshockhardest7:181.595.6100%
2normalScratch+psychicPsyshock7:181.595.6100%
3normalScratch+fireFlamethrower7:161.585.7100%
4fireEmber+fireFlamethrower7:151.585.7100%
5fireEmber+fireFlame Charge7:131.575.2100%
6normalScratch+fireFlame Charge7:121.565.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Braixen throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalScratch6+40.5s0.30s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireFlamethrowerSTAB65-502.0s1.30s
psychicPsyshock60-332.5s1.80s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9751,219
11/11/119871,234
12/12/129991,249
13/13/131,0111,264
14/14/141,0231,279
15/15/15hundo1,0361,295

Caught CP range 975 - 1,036, or 1,219 - 1,295 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Braixen is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
171
Game Master
Base Defense
130
Game Master
Base Stamina
153
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((171 + 15) x 0.79)146Game Master base Attack, tier CPM
Defensefloor((130 + 15) x 0.79)114Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 153 unused15,000tier HP pool
Lobby CPfloor((171 + 15) x sqrt(130 + 15) x sqrt(15,000) / 10) β€” no CPM term27,431Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Braixen's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.