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Blaziken counters

#0257
Lobby CP
45,041
Attack
251
Defense
153
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,550 - 1,627.

Blaziken weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Blaziken is weak to flying1.6xground1.6xwater1.6xpsychic1.6x

  • Weak (4)
  • Neutral (8)
  • Resists (6)

It resists bug0.39xsteel0.625xfire0.625xgrass0.625xice0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Blaziken counters

Beating Blaziken should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.87 with the best counter, 13:13 to win.

Trainers3small group
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,74913:132.876.038.4%
2PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20014:263.146.035.1%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,96214:503.226.034.2%
4InteleonwaterwaterWater GunwaterHydro Cannon2,96414:343.166.034.8%
5SwampertwatergroundwaterWater GunwaterHydro Cannon2,97415:143.316.033.3%
6BraviarynormalflyingflyingAir SlashflyingFly3,08814:583.256.033.9%
7Hisuian BraviarypsychicflyingpsychicZen HeadbuttflyingFly2,81415:273.366.032.8%
8SamurottwaterwaterWaterfallwaterHydro Cannon2,82615:253.356.032.9%
9FeraligatrwaterwaterWater GunwaterHydro Cannon2,85715:383.406.032.4%
10QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01815:233.346.033.0%
11KinglerwaterwaterBubblewaterCrabhammer2,82915:323.386.032.6%
12DelphoxfirepsychicpsychicZen HeadbuttpsychicPsychic3,05916:223.566.031.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Blaziken.

Estimator is how many trainers of this strength the fight needs. Power is the share of Blaziken's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+fightingFocus Blasthardest15:173.326.092%
2fireFire Spin+fightingFocus Blast15:103.306.097%
3fightingCounter+fightingFocus Blast15:103.296.099%
4fightingCounter+fireOverheat15:023.276.093%
5fireFire Spin+fireOverheat15:023.276.093%
6fightingCounter+flyingBrave Bird14:573.256.0100%
7fireEmber+fireOverheat14:543.246.0100%
8fireFire Spin+fightingAura Sphere14:253.136.0100%
9fightingCounter+fightingAura Sphere14:253.136.0100%
10fireEmber+flyingBrave Bird14:223.126.0100%
11fireEmber+fightingAura Sphere14:163.106.0100%
12fireFire Spin+flyingBrave Bird14:153.106.0100%
13fightingCounter+fireBlaze Kick13:342.956.0100%
14fireFire Spin+fireBlaze Kick13:312.946.0100%
15fireEmber+fireBlaze Kick13:282.936.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Blaziken throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
fireFire SpinSTAB13+91.0s0.75s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave Bird130-1002.0s1.00s
fightingAura SphereSTAB100-502.0s1.20s
fightingFocus BlastSTAB140-1003.5s3.00s
fireOverheatSTAB160-1004.0s2.60s
fireBlaze KickSTAB40-331.0s0.25s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5501,938
11/11/111,5651,957
12/12/121,5811,976
13/13/131,5961,995
14/14/141,6112,015
15/15/15hundo1,6272,034

Caught CP range 1,550 - 1,627, or 1,938 - 2,034 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Blaziken is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
240
Game Master
Base Defense
141
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((240 + 15) x 0.985)251Game Master base Attack, tier CPM
Defensefloor((141 + 15) x 0.985)153Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 190 unused20,000tier HP pool
Lobby CPfloor((240 + 15) x sqrt(141 + 15) x sqrt(20,000) / 10) β€” no CPM term45,041Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Blaziken's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.