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Bewear counters

#0760
Lobby CP
42,569
Attack
237
Defense
153
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,700 - 1,781.

Bewear weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bewear is weak to fighting1.6xflying1.6xpsychic1.6xfairy1.6x

  • Weak (4)
  • Neutral (10)
  • Resists (4)

It resists ghost0.39xrock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Bewear counters

Beating Bewear should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.69 with the best counter, 12:22 to win.

Trainers3small group
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,84812:222.696.041.0%
2Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,74912:482.786.039.6%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33713:252.916.037.8%
4GalladepsychicfightingpsychicConfusionfightingSacred Sword3,09313:242.916.037.8%
5Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89713:352.956.037.3%
6ToucannonnormalflyingflyingPeckflyingBeak Blast2,68913:202.906.038.0%
7TogekissfairyflyingfairyCharmfightingAura Sphere3,33214:323.166.034.9%
8BraviarynormalflyingflyingAir SlashflyingFly3,08813:583.036.036.3%
9StaraptornormalflyingflyingWing AttackflyingFly2,82514:073.076.035.9%
10Hisuian BraviarypsychicflyingpsychicZen HeadbuttflyingFly2,81414:333.166.034.8%
11MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,79114:393.186.034.6%
12HawluchafightingflyingfightingLow KickfightingFlying Press2,41014:473.216.034.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bewear.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bewear's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+fightingSuperpowerhardest13:272.926.0100%
2normalTackle+fightingSuperpower13:242.916.0100%
3fightingLow Kick+fightingSuperpower13:232.916.0100%
4ghostShadow Claw+darkPayback13:052.846.0100%
5normalTackle+darkPayback13:042.846.0100%
6fightingLow Kick+darkPayback13:012.836.0100%
7fightingLow Kick+normalStomp13:002.826.0100%
8ghostShadow Claw+normalStomp12:592.826.0100%
9normalTackle+normalStomp12:582.826.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bewear throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
fightingLow KickSTAB5+50.5s0.20s
ghostShadow Claw6+40.5s0.05s

Charged moves

MovePowerEnergyDurationHits at
darkPayback95-1002.0s0.90s
normalStompSTAB50-501.5s0.90s
fightingSuperpowerSTAB85-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7002,125
11/11/111,7162,145
12/12/121,7322,166
13/13/131,7482,186
14/14/141,7652,206
15/15/15hundo1,7812,226

Caught CP range 1,700 - 1,781, or 2,125 - 2,226 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Bewear is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
226
Game Master
Base Defense
141
Game Master
Base Stamina
260
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((226 + 15) x 0.985)237Game Master base Attack, tier CPM
Defensefloor((141 + 15) x 0.985)153Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 260 unused20,000tier HP pool
Lobby CPfloor((226 + 15) x sqrt(141 + 15) x sqrt(20,000) / 10) β€” no CPM term42,569Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bewear's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.