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Bellossom counters

#0182
grassElite
Lobby CP
36,891
Attack
181
Defense
197
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,236 - 1,303.

Bellossom weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bellossom is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Bellossom counters

Beating Bellossom should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.27 with the best counter, 15:04 to win.

Trainers4small group
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,74915:043.275.633.6%
2VolcaronabugfirebugBug BitefireOverheat3,63216:073.505.431.5%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,68915:513.456.032.0%
4CinderacefirefireFire SpinfirePyroball3,01816:283.586.030.8%
5ChandelureghostfirefireFire SpinfireOverheat3,26816:583.696.029.9%
6VikavoltbugelectricbugBug BiteflyingFly3,11716:573.696.029.9%
7CharizardfireflyingfireFire SpinfireBlast Burn2,88917:463.865.828.5%
8DelphoxfirepsychicfireFire SpinfireBlast Burn3,05917:243.786.029.1%
9StaraptornormalflyingflyingGustflyingFly2,82517:013.706.029.8%
10BraviarynormalflyingflyingAir SlashflyingFly3,08817:183.766.029.3%
11Darmanitan (Standard)firefireFire FangfireOverheat3,10517:123.746.029.5%
12BlazikenfirefightingfireFire SpinfireBlast Burn2,84817:123.746.029.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bellossom.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bellossom's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassMagical Leaf+fairyDazzling Gleamhardest16:273.576.0100%
2poisonAcid+fairyDazzling Gleam16:243.566.0100%
3grassRazor Leaf+fairyDazzling Gleam16:233.566.0100%
4grassMagical Leaf+grassPetal Blizzard16:233.565.9100%
5grassRazor Leaf+grassPetal Blizzard16:223.565.9100%
6poisonAcid+grassPetal Blizzard16:203.556.0100%
7grassBullet Seed+fairyDazzling Gleam16:193.556.0100%
8grassBullet Seed+grassPetal Blizzard16:113.525.8100%
9grassRazor Leaf+grassLeaf Blade16:053.495.6100%
10grassMagical Leaf+grassLeaf Blade16:043.495.6100%
11poisonAcid+grassLeaf Blade16:033.495.9100%
12grassBullet Seed+grassLeaf Blade15:483.435.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bellossom throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
grassMagical LeafSTAB17+171.5s0.85s
poisonAcid11+101.0s0.60s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassPetal BlizzardSTAB110-1002.5s1.60s
grassLeaf BladeSTAB70-332.5s1.35s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2361,545
11/11/111,2491,561
12/12/121,2621,578
13/13/131,2761,595
14/14/141,2891,612
15/15/15hundo1,3031,629

Caught CP range 1,236 - 1,303, or 1,545 - 1,629 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Bellossom is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
169
Game Master
Base Defense
186
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((169 + 15) x 0.985)181Game Master base Attack, tier CPM
Defensefloor((186 + 15) x 0.985)197Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 181 unused20,000tier HP pool
Lobby CPfloor((169 + 15) x sqrt(186 + 15) x sqrt(20,000) / 10) β€” no CPM term36,891Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bellossom's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.