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Bellossom counters

#0182
grassTier 1
Lobby CP
6,389
Attack
109
Defense
120
HP
600
Raid timer
3 min
180s

Caught CP range 1,236 - 1,303.

Bellossom weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bellossom is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Bellossom counters

One trainer with counters this good beats Bellossom alone. Difficulty rating 0.10 with the best counter, 0:18 to win.

Trainers1soloable
#AttackerMoveset
1Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6320:180.100.02421.9%
2Chandelureghostfirejoint top pickfireFire SpinfireOverheat3,2680:170.090.02564.4%
3DelphoxfirepsychicfireFire SpinfireBlast Burn3,0590:180.100.02421.9%
4CinderacefirefireFire SpinfireBlast Burn3,0180:180.100.02421.9%
5SalamencedragonflyingfireFire FangflyingFly3,7490:180.100.02390.1%
6CharizardfireflyingfireFire SpinfireBlast Burn2,8890:190.110.02294.5%
7Darmanitan (Standard)firefireFire FangfireOverheat3,1050:180.100.02421.9%
8StaraptornormalflyingflyingWing AttackflyingFly2,8250:180.100.02435.5%
9ToucannonnormalflyinggrassBullet SeedflyingBeak Blast2,6890:180.100.02421.9%
10VikavoltbugelectricbugBug BiteflyingFly3,1170:180.100.02421.9%
11BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:180.100.02421.9%
12Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:180.100.02421.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bellossom.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bellossom's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassMagical Leaf+fairyDazzling Gleamhardest0:180.100.0100%
2grassRazor Leaf+fairyDazzling Gleam0:180.100.0100%
3poisonAcid+fairyDazzling Gleam0:180.100.0100%
4grassBullet Seed+fairyDazzling Gleam0:180.100.0100%
5grassRazor Leaf+grassLeaf Blade0:180.100.0100%
6grassRazor Leaf+grassPetal Blizzard0:180.100.0100%
7poisonAcid+grassLeaf Blade0:180.100.0100%
8poisonAcid+grassPetal Blizzard0:180.100.0100%
9grassBullet Seed+grassLeaf Blade0:180.100.0100%
10grassBullet Seed+grassPetal Blizzard0:180.100.0100%
11grassMagical Leaf+grassLeaf Blade0:180.100.0100%
12grassMagical Leaf+grassPetal Blizzard0:180.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bellossom throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
grassMagical LeafSTAB17+171.5s0.85s
poisonAcid11+101.0s0.60s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassPetal BlizzardSTAB110-1002.5s1.60s
grassLeaf BladeSTAB70-332.5s1.35s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2361,545
11/11/111,2491,561
12/12/121,2621,578
13/13/131,2761,595
14/14/141,2891,612
15/15/15hundo1,3031,629

Caught CP range 1,236 - 1,303, or 1,545 - 1,629 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Bellossom is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
169
Game Master
Base Defense
186
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((169 + 15) x 0.5974)109Game Master base Attack, tier CPM
Defensefloor((186 + 15) x 0.5974)120Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 181 unused600tier HP pool
Lobby CPfloor((169 + 15) x sqrt(186 + 15) x sqrt(600) / 10) β€” no CPM term6,389Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bellossom's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.