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Barraskewda counters

#0847
waterElite
Lobby CP
46,006
Attack
268
Defense
139
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,442 - 1,518.

Barraskewda weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Barraskewda is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Barraskewda counters

Beating Barraskewda should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.70 with the best counter, 12:26 to win.

Trainers3small group
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,32412:262.706.040.8%
2ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95413:122.876.038.4%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,07912:482.786.039.6%
4RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,97113:082.856.038.6%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,77513:372.966.037.2%
6TangrowthgrassgrassVine WhipgrassPower Whip3,03013:493.006.036.7%
7SceptilegrassgrassBullet SeedgrassFrenzy Plant2,75713:372.966.037.2%
8VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,72014:063.066.035.9%
9TsareenagrassgrassMagical LeafgrassGrass Knot2,96414:003.046.036.2%
10MagnezoneelectricsteelelectricSparkelectricWild Charge3,20513:523.016.036.6%
11PawmotelectricfightingelectricThunder ShockelectricWild Charge2,63413:472.996.036.8%
12LuxrayelectricelectricSparkelectricWild Charge2,88813:573.036.036.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Barraskewda.

Estimator is how many trainers of this strength the fight needs. Power is the share of Barraskewda's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWaterfall+fightingClose Combathardest13:242.916.0100%
2darkBite+fightingClose Combat13:232.916.0100%
3flyingPeck+fightingClose Combat13:172.896.0100%
4darkBite+darkCrunch13:172.896.0100%
5waterWaterfall+darkCrunch13:162.886.0100%
6flyingPeck+darkCrunch13:162.886.0100%
7flyingPeck+waterAqua Jet12:542.806.0100%
8darkBite+waterAqua Jet12:502.796.0100%
9waterWaterfall+waterAqua Jet12:482.786.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Barraskewda throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
darkBite6+40.5s0.30s
flyingPeck10+101.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
fightingClose Combat105-1002.5s1.20s
darkCrunch65-333.0s1.10s
waterAqua JetSTAB45-332.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4421,803
11/11/111,4571,821
12/12/121,4721,840
13/13/131,4871,859
14/14/141,5021,878
15/15/15hundo1,5181,897

Caught CP range 1,442 - 1,518, or 1,803 - 1,897 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Barraskewda is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
258
Game Master
Base Defense
127
Game Master
Base Stamina
156
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((258 + 15) x 0.985)268Game Master base Attack, tier CPM
Defensefloor((127 + 15) x 0.985)139Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 156 unused20,000tier HP pool
Lobby CPfloor((258 + 15) x sqrt(127 + 15) x sqrt(20,000) / 10) β€” no CPM term46,006Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Barraskewda's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.