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Shadow Galarian Articuno counters

#0144
psychicflyingShadow Tier 3
Lobby CP
24,403
Attack
201
Defense
161
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,899 - 2,051.

Galarian Articuno weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Galarian Articuno is weak to rock1.6xghost1.6xelectric1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists fighting0.39xground0.39xgrass0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Galarian Articuno counters

Beating Galarian Articuno should take 2 trainers with Pokemon of this strength. Difficulty rating 1.58 with the best counter, 4:38 to win.

Trainers2duo
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8344:381.584.684.4%
2HydreigondarkdragondarkBitedarkBrutal Swing3,6254:381.585.284.5%
3KingambitdarksteeldarkSnarldarkFoul Play3,6145:031.723.677.5%
4GholdengosteelghostghostAstonishghostShadow Ball3,5175:021.725.277.6%
5MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2055:121.784.975.2%
6RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7335:121.785.175.2%
7RampardosrockrockSmack DownrockRock Slide3,2985:031.736.077.4%
8DragapultdragonghostghostAstonishghostShadow Ball3,5325:101.776.075.6%
9GigalithrocknormalLock-OnrockMeteor Beam3,2285:241.855.972.4%
10ElectivireelectricelectricThunder ShockelectricWild Charge3,0795:151.796.074.5%
11WeaviledarkicedarkSnarliceAvalanche3,0055:171.815.774.0%
12TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1285:251.856.072.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Galarian Articuno.

Estimator is how many trainers of this strength the fight needs. Power is the share of Galarian Articuno's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicConfusion+flyingBrave Birdhardest5:001.715.4100%
2psychicConfusion+flyingFly5:001.715.7100%
3psychicPsycho Cut+flyingFly4:591.705.8100%
4psychicConfusion+psychicFuture Sight4:591.704.5100%
5psychicPsycho Cut+flyingBrave Bird4:581.705.0100%
6psychicPsycho Cut+psychicFuture Sight4:571.693.9100%
7psychicConfusion+rockAncient Power4:551.684.4100%
8psychicPsycho Cut+rockAncient Power4:541.684.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Galarian Articuno throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
psychicFuture SightSTAB115-1002.5s1.20s
flyingFlySTAB90-502.0s1.40s
rockAncient Power70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,8992,374
7/7/71,9162,395
8/8/81,9332,416
9/9/91,9492,437
10/10/101,9662,458
11/11/111,9832,479
12/12/122,0002,500
13/13/132,0172,521
14/14/142,0342,543
15/15/15hundo2,0512,564

Caught CP range 1,899 - 2,051, or 2,374 - 2,564 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,899, not at the 1,966 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 67 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Galarian Articuno is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
250
Game Master
Base Defense
197
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((250 + 15) x 0.76)201Game Master base Attack, tier CPM
Defensefloor((197 + 15) x 0.76)161Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 207 unused4,000tier HP pool
Lobby CPfloor((250 + 15) x sqrt(197 + 15) x sqrt(4,000) / 10) β€” no CPM term24,403Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Galarian Articuno's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.