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Shadow Aerodactyl counters

#0142
rockflyingShadow Tier 5
Lobby CP
38,126
Attack
193
Defense
142
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,456 - 1,590.

Aerodactyl weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Aerodactyl is weak to rock1.6xsteel1.6xwater1.6xelectric1.6xice1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.625xflying0.625xpoison0.625xground0.625xbug0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Aerodactyl counters

Beating Aerodactyl should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.19 with the best counter, 15:04 to win.

Trainers4small group
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,79115:043.196.035.4%
2EmpoleonwatersteelsteelMetal ClawwaterHydro Cannon2,90016:133.435.932.9%
3InteleonwaterwaterWater GunwaterHydro Cannon2,96415:483.356.033.7%
4QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01816:423.546.031.9%
5RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73316:583.596.031.4%
6ElectivireelectricelectricThunder ShockelectricWild Charge3,07916:313.506.032.3%
7PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20017:033.616.031.3%
8TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25017:263.696.030.6%
9SwampertwatergroundwaterWater GunwaterHydro Cannon2,97417:373.736.030.3%
10GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65417:103.636.031.1%
11FeraligatrwaterwaterWater GunwaterHydro Cannon2,85717:583.806.029.7%
12ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,24418:123.856.029.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Aerodactyl.

Estimator is how many trainers of this strength the fight needs. Power is the share of Aerodactyl's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 24 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1rockRock Throw+groundEarth Powerhardest16:583.596.0100%
2darkBite+groundEarth Power16:573.596.0100%
3dragonDragon Breath+groundEarth Power16:573.596.0100%
4steelSteel Wing+groundEarth Power16:483.566.090%
5darkBite+normalHyper Beam16:473.556.0100%
6dragonDragon Breath+normalHyper Beam16:453.556.0100%
7rockRock Throw+normalHyper Beam16:373.526.0100%
8steelSteel Wing+normalHyper Beam16:333.506.0100%
9darkBite+rockRock Slide16:083.426.099%
10dragonDragon Breath+rockRock Slide16:073.416.0100%
11rockRock Throw+rockRock Slide16:043.406.0100%
12steelSteel Wing+rockRock Slide16:043.406.0100%
13rockRock Throw+darkBrutal Swing16:033.406.0100%
14darkBite+darkBrutal Swing16:013.396.099%
15steelSteel Wing+darkBrutal Swing15:593.386.090%
16dragonDragon Breath+darkBrutal Swing15:583.386.099%
17dragonDragon Breath+rockAncient Power15:563.376.0100%
18darkBite+rockAncient Power15:563.376.0100%
19rockRock Throw+rockAncient Power15:563.376.0100%
20steelSteel Wing+rockAncient Power15:553.376.0100%
21rockRock Throw+steelIron Head15:463.346.0100%
22darkBite+steelIron Head15:443.335.9100%
23dragonDragon Breath+steelIron Head15:433.335.9100%
24steelSteel Wing+steelIron Head15:383.315.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Aerodactyl throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
steelSteel Wing14+81.0s0.70s
darkBite6+40.5s0.30s
dragonDragon Breath6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
normalHyper Beam150-1004.0s3.50s
rockRock SlideSTAB75-502.5s1.30s
darkBrutal Swing65-332.0s1.30s
steelIron Head60-502.0s1.40s
groundEarth Power100-503.5s2.60s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4561,821
7/7/71,4711,839
8/8/81,4861,857
9/9/91,5001,876
10/10/101,5151,894
11/11/111,5301,913
12/12/121,5451,931
13/13/131,5601,950
14/14/141,5751,969
15/15/15hundo1,5901,988

Caught CP range 1,456 - 1,590, or 1,821 - 1,988 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,456, not at the 1,515 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 59 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Aerodactyl is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
221
Game Master
Base Defense
159
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((221 + 15) x 0.82)193Game Master base Attack, tier CPM
Defensefloor((159 + 15) x 0.82)142Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((221 + 15) x sqrt(159 + 15) x sqrt(15,000) / 10) β€” no CPM term38,126Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Aerodactyl's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.