Shadow Sharpedo counters
waterdarkWater-type Female Grunt ยท slot 2Grunt
CP
4,672
Attack
440.0
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.155 | 100% | 5.0 s 0.0 charged | 73% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.720 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 5.468 | 100% | 4.5 s 1.0 charged | 76% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 5.225 | 100% | 4.5 s 1.0 charged | 73% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassSolar Beam | 4.950 | 100% | 5.5 s 1.2 charged | 79% HP left on average | |
| 6 | fairyCharm fairyMoonblastfairyDisarming Voice | 4.871 | 100% | 4.5 s 0.0 charged | 77% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.844 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.643 | 100% | 6.6 s 1.5 charged | 77% HP left on average | |
| 9 | fightingCounter fightingSuperpowerbugLunge | 4.477 | 100% | 5.0 s 0.0 charged | 72% HP left on average | |
| 10 | fightingKarate Chop fightingClose CombatfightingCross Chop | 4.406 | 100% | 4.5 s 1.0 charged | 75% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.374 | 100% | 5.0 s 0.0 charged | 77% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.228 | 100% | 5.0 s 1.0 charged | 59% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.175 | 100% | 5.5 s 1.2 charged | 70% HP left on average | |
| 14 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.171 | 100% | 5.5 s 1.2 charged | 71% HP left on average | |
| 15 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.103 | 100% | 5.5 s 1.2 charged | 72% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastbugX-Scissor | 4.073 | 100% | 5.5 s 1.2 charged | 71% HP left on average | |
| 17 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.060 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 18 | fightingCounter fightingClose CombatelectricThunder Punch | 4.047 | 100% | 4.0 s 0.0 charged | 75% HP left on average | |
| 19 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.972 | 100% | 4.5 s 0.0 charged | 68% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchfightingFocus Blast | 3.968 | 100% | 4.0 s 0.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.