Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Ice Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.273 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 3.241 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 4 | fireIncinerate fireOverheatfightingFocus Blast | 3.200 | 100% | 5.0 s 0.0 charged | 69% HP left on average | |
| 5 | fireIncinerate fireOverheatfireFlame Charge | 3.156 | 100% | 5.0 s 0.0 charged | 68% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.133 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 7 | fireFire Fang fireOverheatfireFusion Flare | 3.067 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 8 | fireIncinerate fireOverheatgroundEarth Power | 2.966 | 100% | 6.0 s 1.0 charged | 66% HP left on average | |
| 9 | fireIncinerate fireMind BlownfireOverheat | 2.911 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 10 | fightingCounter fightingFocus BlastfireFlamethrower | 2.743 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 11 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 2.688 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 12 | fireFire Spin fireFire BlastfireFlamethrower | 2.648 | 100% | 6.0 s 1.0 charged | 62% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.307 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.294 | 100% | 5.5 s 2.0 charged | 56% HP left on average | |
| 15 | waterWater Gun waterSparkling AriawaterHydro Pump | 2.248 | 100% | 10.5 s 2.0 charged | 56% HP left on average | |
| 16 | waterWaterfall groundEarthquakewaterWater Pulse | 2.240 | 100% | 8.5 s 2.0 charged | 55% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.171 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 18 | fireFire Spin fireFlamethrowersteelIron Head | 2.147 | 100% | 7.0 s 1.0 charged | 53% HP left on average | |
| 19 | steelMetal Sound waterHydro CannonsteelFlash Cannon | 2.145 | 100% | 9.5 s 2.0 charged | 53% HP left on average | |
| 20 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.094 | 100% | 6.5 s 2.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.