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PoGoBud

Shadow Skarmory counters

steelflyingSteel-type Male Grunt · slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Steel Wing / Drill Run

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Skarmory
#PokemonMovesPowerWinsTimeResult
1
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.542
100%6.5 s
1.0 charged
85% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
6.143
100%8.0 s
1.0 charged
84% HP left on average
3
Victini
normalQuick Attack
fireV-createfireOverheat
5.743
100%5.5 s
1.0 charged
83% HP left on average
4
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.314
100%5.5 s
1.0 charged
81% HP left on average
5
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.233
100%6.5 s
1.0 charged
81% HP left on average
6
Armarouge
fireEmber
fireHeat WavefireFlamethrower
5.086
100%5.5 s
1.0 charged
80% HP left on average
7
Centiskorch
fireEmber
fireHeat WavedarkCrunch
5.025
100%5.5 s
1.0 charged
80% HP left on average
8
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
4.967
100%5.5 s
1.0 charged
80% HP left on average
9
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.944
100%6.5 s
1.0 charged
80% HP left on average
10
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
4.776
100%7.5 s
1.0 charged
79% HP left on average
11
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.776
100%8.0 s
1.0 charged
79% HP left on average
12
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.650
100%5.5 s
1.0 charged
78% HP left on average
13
Zeraora
electricSpark
electricWild ChargeelectricPlasma Fists
4.600
100%5.5 s
1.0 charged
78% HP left on average
14
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
4.536
100%7.5 s
1.0 charged
78% HP left on average
15
Rotom (Wash)
electricThunder Shock
electricThunderelectricThunderbolt
4.536
100%7.5 s
1.0 charged
78% HP left on average
16
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.476
100%6.5 s
1.0 charged
78% HP left on average
17
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.381
100%6.5 s
1.0 charged
77% HP left on average
18
Dialga (Origin)
dragonDragon Breath
electricThunderdragonDraco Meteor
4.381
100%8.0 s
1.0 charged
77% HP left on average
19
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
4.312
100%6.5 s
1.0 charged
77% HP left on average
20
Emboar
fireEmber
fireBlast BurnfireHeat Wave
4.300
100%5.5 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.