Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Gyro Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 2 | ghostShadow Claw fightingClose CombatfireFire Punch | 9.300 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | ghostShadow Claw fightingClose CombatbugX-Scissor | 8.600 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | ghostShadow Claw fightingClose CombatbugX-Scissor | 8.600 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | fightingLow Kick fightingFlying PressbugX-Scissor | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | fireEmber fireOverheatghostNight Shade | 8.050 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingUpper Hand | 7.250 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 9 | darkBite fireFire BlastdarkBrutal Swing | 7.185 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 10 | darkBite fireFire BlastdarkBrutal Swing | 7.185 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 11 | fireEmber fireBlast BurnfireHeat Wave | 7.167 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 7.167 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 13 | darkSucker Punch ghostShadow BallghostShadow Punch | 7.100 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 14 | groundSand Attack groundEarthquakegroundSand Tomb | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 15 | dragonDragon Tail fightingClose CombatfireFlamethrower | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 16 | fireEmber fireHeat WavedarkCrunch | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 17 | fireIncinerate fireMind BlownfireOverheat | 6.550 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 18 | fightingForce Palm ghostShadow BallfireBlaze Kick | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 20 | electricThunder Shock fireHeat WaveelectricZap Cannon | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.