Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Psyshock
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallghostShadow Sneak | 5.571 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 2 | bugFury Cutter darkNight SlashbugX-Scissor | 3.778 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 3.352 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 2.778 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 2.619 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 6 | fightingLow Kick darkDark PulsedarkFoul Play | 2.612 | 100% | 5.5 s 2.0 charged | 62% HP left on average | |
| 7 | bugFury Cutter darkNight SlashfightingSacred Sword | 2.489 | 100% | 5.0 s 1.0 charged | 60% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 2.431 | 100% | 5.0 s 1.0 charged | 59% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 2.292 | 100% | 5.0 s 1.0 charged | 56% HP left on average | |
| 10 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 2.092 | 100% | 8.5 s 2.0 charged | 52% HP left on average | |
| 11 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 1.987 | 100% | 5.5 s 2.0 charged | 50% HP left on average | |
| 12 | darkSnarl darkDark PulsefightingFocus Blast | 1.881 | 100% | 7.0 s 2.0 charged | 47% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireMagma Storm | 1.874 | 100% | 7.0 s 2.0 charged | 47% HP left on average | |
| 14 | darkBite groundEarthquakegroundBulldoze | 1.867 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 15 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.817 | 100% | 7.0 s 2.0 charged | 45% HP left on average | |
| 16 | darkSucker Punch darkPaybackflyingFly | 1.800 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.798 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 18 | fireFire Spin fireFlamethrowersteelIron Head | 1.774 | 100% | 8.5 s 2.0 charged | 44% HP left on average | |
| 19 | groundSand Attack darkPaybacksteelIron Head | 1.737 | 100% | 8.5 s 2.0 charged | 42% HP left on average | |
| 20 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 1.699 | 100% | 7.0 s 2.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.