Shadow Lairon counters
steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Metal Claw / Body SlamIron Tail / Body SlamMetal Sound / Body SlamMetal Claw / Rock SlideIron Tail / Rock SlideMetal Sound / Rock SlideMetal Claw / Heavy SlamIron Tail / Heavy SlamMetal Sound / Heavy SlamMetal Claw / Rock TombIron Tail / Rock TombMetal Sound / Rock Tomb
Best counters against Metal Sound / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.100 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.300 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.300 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.917 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordsteelIron Head | 6.800 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.500 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 7 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 4.208 | 100% | 4.5 s 0.0 charged | 76% HP left on average | |
| 8 | fightingCounter fightingClose CombatfireFire Punch | 4.000 | 100% | 5.0 s 0.0 charged | 75% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingLow Sweep | 3.800 | 100% | 5.0 s 0.0 charged | 74% HP left on average | |
| 10 | fightingKarate Chop fightingClose CombatfightingCross Chop | 3.750 | 100% | 4.5 s 1.0 charged | 73% HP left on average | |
| 11 | fightingCounter fightingFocus BlastfightingAura Sphere | 3.711 | 100% | 5.0 s 0.0 charged | 73% HP left on average | |
| 12 | ghostHex fightingFocus BlastghostShadow Ball | 3.385 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 13 | fightingCounter fightingFocus BlastghostShadow Ball | 3.382 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.250 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 15 | ghostHex fireBlast BurnghostShadow Ball | 2.956 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 16 | fightingCounter groundEarthquakewaterSurf | 2.927 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.710 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.700 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 19 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.700 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 20 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.640 | 100% | 5.5 s 2.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.