Shadow Alolan Sandshrew counters
icesteelSteel-type Male Grunt · slot 1Grunt
CP
2,765
Attack
238.5
x1.2 Shadow
Defense
147.0
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatfightingFocus Blast | 10.000 | 100% | 2.5 s 0.0 charged | 91% HP left on average | |
| 2 | fireIncinerate fireOverheatfireFlame Charge | 10.000 | 100% | 2.5 s 0.0 charged | 91% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFire Blast | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 4.5 s 0.0 charged | 94% HP left on average | |
| 6 | fireFire Spin fireFlamethrowersteelIron Head | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 7 | fireIncinerate fireOverheatgroundEarth Power | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.700 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 10 | fireIncinerate fireMind BlownfireOverheat | 9.679 | 100% | 2.5 s 0.0 charged | 90% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFire Blast | 9.646 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 12 | fireFire Fang fireFire BlastfireFlamethrower | 9.429 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 9.400 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 14 | steelMetal Sound waterHydro CannonwaterHydro Pump | 9.379 | 100% | 5.5 s 1.3 charged | 90% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 9.188 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 16 | fireFire Spin fireOverheatbugBug Buzz | 8.900 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 17 | fireFire Fang fireBlast BurnfireFire Blast | 8.892 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 18 | fireFire Fang fireOverheatfireFusion Flare | 8.833 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 19 | fireFire Fang fireFire BlastfireFlamethrower | 8.525 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 20 | fireFire Spin fireFire BlastfireFire Punch | 8.460 | 100% | 3.0 s 0.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.