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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
4.070
100%8.5 s
2.0 charged
75% HP left on average
2
Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
4.070
100%10.0 s
2.0 charged
75% HP left on average
3
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.531
100%6.5 s
2.0 charged
72% HP left on average
4
Landorus (Therian)
groundMud Shot
groundEarthquakegroundBulldoze
3.531
100%7.5 s
2.0 charged
72% HP left on average
5
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.460
100%8.5 s
2.0 charged
71% HP left on average
6
Shadow Sandslash
groundMud Shot
groundEarthquakegroundScorching Sands
3.422
100%8.5 s
2.0 charged
71% HP left on average
7
Camerupt
fireEmber
fireOverheatgroundEarthquake
3.419
100%7.5 s
2.0 charged
71% HP left on average
8
Shadow Nidoking
fightingDouble Kick
groundEarthquakegroundEarth Power
3.240
100%8.5 s
2.0 charged
69% HP left on average
9
Nidoking
fightingDouble Kick
groundEarthquakegroundEarth Power
3.240
100%10.0 s
2.0 charged
69% HP left on average
10
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
3.145
100%6.5 s
2.0 charged
68% HP left on average
11
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.145
100%6.5 s
2.0 charged
68% HP left on average
12
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
3.098
100%8.0 s
2.0 charged
68% HP left on average
13
Shadow Camerupt
fireEmber
fireOverheatgroundEarthquake
3.000
100%7.5 s
2.0 charged
67% HP left on average
14
Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
2.932
100%8.0 s
2.0 charged
66% HP left on average
15
Shadow Piloswine
iceIce Shard
groundHigh HorsepowergroundBulldoze
2.864
100%10.0 s
2.0 charged
65% HP left on average
16
Victini
normalQuick Attack
fireV-createfireOverheat
2.821
100%7.5 s
2.0 charged
65% HP left on average
17
Turtonator
fireIncinerate
fireOverheatfireFlamethrower
2.680
100%8.5 s
2.0 charged
63% HP left on average
18
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.672
100%7.5 s
2.0 charged
63% HP left on average
19
Haxorus
fightingCounter
groundEarthquakewaterSurf
2.644
100%8.5 s
2.0 charged
62% HP left on average
20
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
2.564
100%11.5 s
2.0 charged
61% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.