Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Psychic Fangs
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundEarth Power | 4.070 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundEarth Power | 4.070 | 100% | 10.0 s 2.0 charged | 75% HP left on average | |
| 3 | dragonDragon Breath fireOverheatfireFusion Flare | 3.531 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundBulldoze | 3.531 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 5 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.460 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundScorching Sands | 3.422 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 7 | fireEmber fireOverheatgroundEarthquake | 3.419 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 8 | fightingDouble Kick groundEarthquakegroundEarth Power | 3.240 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 9 | fightingDouble Kick groundEarthquakegroundEarth Power | 3.240 | 100% | 10.0 s 2.0 charged | 69% HP left on average | |
| 10 | groundMud Shot groundEarth PowerfightingFocus Blast | 3.145 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.145 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 12 | waterWater Gun waterHydro CannongroundEarthquake | 3.098 | 100% | 8.0 s 2.0 charged | 68% HP left on average | |
| 13 | fireEmber fireOverheatgroundEarthquake | 3.000 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 14 | groundMud Shot groundEarth PowerfightingFocus Blast | 2.932 | 100% | 8.0 s 2.0 charged | 66% HP left on average | |
| 15 | iceIce Shard groundHigh HorsepowergroundBulldoze | 2.864 | 100% | 10.0 s 2.0 charged | 65% HP left on average | |
| 16 | normalQuick Attack fireV-createfireOverheat | 2.821 | 100% | 7.5 s 2.0 charged | 65% HP left on average | |
| 17 | fireIncinerate fireOverheatfireFlamethrower | 2.680 | 100% | 8.5 s 2.0 charged | 63% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.672 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 19 | fightingCounter groundEarthquakewaterSurf | 2.644 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 2.564 | 100% | 11.5 s 2.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.