Shadow Steelix counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Breaking Swipe
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 8.333 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 8.333 | 100% | 8.0 s 1.0 charged | 88% HP left on average | |
| 3 | darkBite groundEarthquakedarkCrunch | 7.419 | 100% | 16.0 s 2.0 charged | 87% HP left on average | |
| 4 | groundSand Attack groundEarthquakegroundEarth Power | 6.750 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 5 | normalScratch groundHigh HorsepowerfireFire Punch | 6.571 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 6 | darkBite groundEarthquakegroundBulldoze | 6.452 | 100% | 11.5 s 2.0 charged | 85% HP left on average | |
| 7 | groundMud Shot groundPrecipice BladesgroundEarthquake | 6.179 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 6.000 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 5.871 | 100% | 11.5 s 2.0 charged | 83% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | normalScratch groundHigh HorsepowerfireFire Punch | 5.476 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundEarth Power | 5.063 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 5.000 | 100% | 9.0 s 1.0 charged | 80% HP left on average | |
| 14 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.943 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 4.919 | 100% | 10.0 s 2.0 charged | 80% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 4.833 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 17 | icePowder Snow groundHigh HorsepowergroundBulldoze | 4.833 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 18 | groundMud-Slap groundEarthquakewaterSurf | 4.643 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 19 | groundMud-Slap groundEarth PowergrassSeed Bomb | 4.378 | 100% | 13.5 s 2.0 charged | 77% HP left on average | |
| 20 | groundMud-Slap groundEarth PowergroundBulldoze | 4.286 | 100% | 8.0 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.