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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.639
100%6.5 s
1.0 charged
78% HP left on average
2
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
4.325
100%6.5 s
1.0 charged
77% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.023
100%6.5 s
1.0 charged
75% HP left on average
4
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
3.938
100%6.5 s
1.0 charged
75% HP left on average
5
Rotom (Heat)
ghostAstonish
fireOverheatelectricThunder
3.871
100%9.0 s
2.0 charged
74% HP left on average
6
Moltres
flyingWing Attack
fireOverheatfireFire Blast
3.646
100%7.5 s
1.0 charged
73% HP left on average
7
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.604
100%6.5 s
1.0 charged
72% HP left on average
8
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
3.500
100%6.5 s
1.0 charged
71% HP left on average
9
Entei
fireFire Spin
fireOverheatfireFire Blast
3.443
100%9.0 s
2.0 charged
71% HP left on average
10
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.386
100%7.5 s
1.0 charged
70% HP left on average
11
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.386
100%7.5 s
1.0 charged
70% HP left on average
12
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
3.375
100%7.5 s
1.0 charged
70% HP left on average
13
Shadow Suicune
waterWater Gun
waterHydro PumpwaterScald
3.375
100%9.5 s
2.0 charged
70% HP left on average
14
Shadow Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.231
100%6.5 s
1.0 charged
69% HP left on average
15
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.231
100%6.5 s
1.0 charged
69% HP left on average
16
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
3.197
100%8.0 s
2.0 charged
69% HP left on average
17
Emboar
fireEmber
fireBlast BurnfightingFocus Blast
3.172
100%6.5 s
1.0 charged
68% HP left on average
18
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.172
100%6.5 s
1.0 charged
68% HP left on average
19
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
3.146
100%7.5 s
1.0 charged
68% HP left on average
20
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
3.089
100%8.0 s
2.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.