Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 6.480 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 3 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 5.433 | 100% | 8.5 s 1.0 charged | 82% HP left on average | |
| 4 | flyingPeck fightingAura SpherefireFlamethrower | 5.419 | 100% | 12.0 s 3.0 charged | 82% HP left on average | |
| 5 | fairyFairy Wind groundEarth PowerfireMystical Fire | 5.276 | 100% | 12.0 s 3.0 charged | 81% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterSurf | 5.069 | 100% | 12.0 s 2.0 charged | 80% HP left on average | |
| 7 | grassVine Whip waterChilling WatergrassPetal Blizzard | 4.788 | 100% | 14.0 s 3.0 charged | 79% HP left on average | |
| 8 | grassBullet Seed grassSolar BeamgrassGrass Knot | 4.742 | 100% | 10.5 s 2.0 charged | 79% HP left on average | |
| 9 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 4.656 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 10 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 4.656 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 11 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.578 | 100% | 11.5 s 3.0 charged | 78% HP left on average | |
| 12 | fireFire Spin fireFlamethrowergrassSolar Beam | 4.490 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 13 | fightingLow Kick darkDark PulsedarkFoul Play | 4.233 | 100% | 12.0 s 3.0 charged | 76% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 4.229 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.175 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.116 | 100% | 9.5 s 2.0 charged | 76% HP left on average | |
| 17 | ghostAstonish fightingFocus BlastfairyMoonblast | 4.083 | 100% | 12.0 s 2.0 charged | 76% HP left on average | |
| 18 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 4.000 | 100% | 12.0 s 3.0 charged | 75% HP left on average | |
| 19 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.932 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 20 | darkBite fightingClose CombatdarkCrunch | 3.889 | 100% | 9.0 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.