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PoGoBud
Raid Hour · YveltalNext · 16h 28m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.600
100%5.5 s
1.0 charged
78% HP left on average
2
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
4.326
100%8.5 s
2.0 charged
77% HP left on average
3
Camerupt
fireEmber
fireOverheatgroundEarthquake
4.243
100%7.5 s
2.0 charged
76% HP left on average
4
Shadow Nidoking
bugFury Cutter
groundEarthquakegroundEarth Power
4.023
100%7.5 s
2.0 charged
75% HP left on average
5
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
3.852
100%13.0 s
2.0 charged
74% HP left on average
6
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
3.655
100%8.0 s
2.0 charged
73% HP left on average
7
Shadow Camerupt
fireEmber
fireOverheatgroundEarth Power
3.651
100%6.5 s
2.0 charged
73% HP left on average
8
Nidoking
fightingDouble Kick
groundEarthquakegroundEarth Power
3.460
100%10.0 s
2.0 charged
71% HP left on average
9
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
3.432
100%7.5 s
2.0 charged
71% HP left on average
10
Electivire
fightingLow Kick
fireFlamethrowericeIce Punch
3.347
100%7.5 s
2.0 charged
70% HP left on average
11
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
3.345
100%6.5 s
2.0 charged
70% HP left on average
12
Krookodile
darkSnarl
groundEarthquakegroundSand Tomb
3.233
100%8.5 s
2.0 charged
69% HP left on average
13
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
3.087
100%9.5 s
2.0 charged
68% HP left on average
14
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
3.000
100%6.5 s
2.0 charged
67% HP left on average
15
Annihilape
fightingLow Kick
fightingClose CombatghostShadow Ball
2.945
100%6.5 s
2.0 charged
66% HP left on average
16
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
2.896
100%7.5 s
2.0 charged
65% HP left on average
17
Pawmot
fightingLow Kick
fightingClose CombatfightingBrick Break
2.855
100%6.5 s
2.0 charged
65% HP left on average
18
Haxorus
fightingCounter
groundEarthquakewaterSurf
2.814
100%8.5 s
2.0 charged
64% HP left on average
19
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.806
100%6.5 s
2.0 charged
64% HP left on average
20
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
2.776
100%6.5 s
2.0 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.